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7.41 Major patch dota2.com

Patch 7.41

Mar 25, 2026 · 155 days ago · 62d after older patch · 2d duration

Headline: Major Gameplay Overhaul with New Items, Innate Abilities, and Hero Reworks TL;DR: The patch introduces significant system-wide changes, including new innate hero abilities, a massive item overhaul, and major mechanical reworks for heroes like Tinker, Omniknight, and Meepo. General: - Shop categories rearranged for better organization - Many heroes updated with new unique Innate abilities - Consumables category now includes Infused Raindrops Items: - New items added: Chasm Stone, Shawl, Splintmail, and Wizard Hat - Dragon Lance Can no longer be disassembled - Multiple items adjusted, including Mage Slayer damage type changes Neutral Items: - Tier 1 item availability moved to 0:00 - Number of artifact choices increased for Tiers 2-5 - Specific items removed or cycled back into the game - New guaranteed enchantment options based on hero attributes Heroes: - Many heroes received new Innate abilities replacing old passives - Anti-Mage Anti-Mage upgraded with Aghanim's Scepter mana burn - Tinker Tinker received a new turret-based ability - Omniknight Omniknight's Guardian Angel reworked into a personal aura - Meepo Meepo clone mechanics significantly overhauled - Legion Commander Legion Commander can now use abilities during Duel - Marci Marci passive and active ability reworked

126 Heros 71 Items 54 Neutrals 4 Generals
Section

Patch data mode

Switch the route between Pub and Pro stats. Pro data loads on demand.

Section

Role Meta

Top picked heroes by role for Pub 7000+ matches. Hover changed heroes for patch notes.

Carry
Carry
Top 5 picked heroes
Lifestealer
Lifestealer 21
PR 23.1% +18.5% WR 55.9% +5.3%
Slark
Slark 9
PR 12.9% -1.0% WR 55.0% +2.4%
Luna
Luna 7
PR 10.7% +2.7% WR 49.6% -0.2%
Wraith King
Wraith King 13
PR 9.9% +8.4% WR 54.8% +5.0%
Templar Assassin
Templar Assassin 13
PR 8.4% ±0.0% WR 44.2% -7.8%
Mid
Mid
Top 5 picked heroes
Invoker
Invoker 9
PR 15.7% -0.3% WR 47.1% -7.1%
Queen of Pain
Queen of Pain 4
PR 13.0% -0.4% WR 51.0% +1.3%
Leshrac
Leshrac 1
PR 10.0% +5.7% WR 56.3% +4.2%
Puck
Puck 6
PR 9.1% +0.4% WR 51.5% +1.2%
Void Spirit
Void Spirit 13
PR 8.9% +1.6% WR 51.7% +1.3%
Offlane
Offlane
Top 5 picked heroes
Doom
Doom 17
PR 16.0% +13.6% WR 55.6% +7.6%
Legion Commander
Legion Commander 23
PR 13.3% +3.3% WR 52.8% +0.8%
Mars
Mars 8
PR 12.3% -1.9% WR 45.2% -2.7%
Tidehunter
Tidehunter 9
PR 10.5% +2.4% WR 51.6% +2.5%
Night Stalker
Night Stalker 18
PR 10.4% +6.6% WR 54.6% +4.1%
Support
Support
Top 5 picked heroes
Rubick
Rubick 17
PR 14.0% +2.3% WR 52.8% +4.2%
Pudge
Pudge 3
PR 11.4% +0.5% WR 46.5% -3.1%
Spirit Breaker
Spirit Breaker 17
PR 10.7% +1.1% WR 51.6% -1.0%
Venomancer
Venomancer 25
PR 8.4% +5.2% WR 48.5% -3.0%
Lion
Lion 10
PR 6.9% -0.2% WR 49.6% -1.6%
Hard Support
Hard Support
Top 5 picked heroes
Lich
Lich 9
PR 11.8% +3.7% WR 51.4% -0.6%
Lion
Lion 10
PR 11.3% -0.3% WR 50.0% -0.4%
Shadow Shaman
Shadow Shaman 5
PR 10.6% +2.4% WR 52.3% +0.4%
Venomancer
Venomancer 25
PR 10.0% +6.3% WR 48.6% -3.5%
Pudge
Pudge 3
PR 8.8% +0.8% WR 47.8% -1.5%
Section

Overview

Quick icon overview for heroes, items and neutral items touched in patch 7.41.

Pub 7000+ rates
Hero Changes 126
Doom
+7.2
Techies
+6.1
Keeper of the Light
+5.8
Sven
+5.6
Monkey King
+5.4
Lifestealer
+5.3
Dawnbreaker
+5.3
Bloodseeker
+5.2
Leshrac
+5.1
Wraith King
+4.9
Batrider
+4.6
Undying
+4.6
Phantom Lancer
+4.3
Earthshaker
+4.0
Slardar
+3.9
Brewmaster
+3.9
Night Stalker
+3.9
Ember Spirit
+3.7
Silencer
+3.6
Rubick
+3.3
Zeus
+3.1
Medusa
+3.1
Alchemist
+3.0
Terrorblade
+3.0
Pangolier
+2.9
Beastmaster
+2.5
Slark
+2.5
Io
+2.5
Vengeful Spirit
+2.4
Lone Druid
+2.3
Tidehunter
+2.3
Bane
+2.0
Kunkka
+2.0
Tusk
+1.8
Axe
+1.8
Spectre
+1.8
Nature's Prophet
+1.7
Phoenix
+1.6
Abaddon
+1.5
Troll Warlord
+1.5
Puck
+1.4
Dark Seer
+1.3
Warlock
+1.3
Bounty Hunter
+1.3
Ringmaster
+1.2
Primal Beast
+1.1
Earth Spirit
+1.1
Meepo
+1.0
Queen of Pain
+0.9
Necrophos
+0.7
Oracle
+0.6
Shadow Shaman
+0.6
Void Spirit
+0.5
Viper
+0.4
Huskar
+0.3
Legion Commander
+0.3
Luna
+0.2
Dragon Knight
+0.1
Sniper
+0.1
Riki
-0.1
Ogre Magi
-0.2
Gyrocopter
-0.3
Muerta
-0.3
Grimstroke
-0.3
Jakiro
-0.4
Skywrath Mage
-0.5
Lion
-0.6
Hoodwink
-0.6
Disruptor
-0.6
Lina
-0.6
Witch Doctor
-0.6
Enchantress
-0.8
Marci
-0.8
Bristleback
-0.9
Crystal Maiden
-0.9
Visage
-0.9
Treant Protector
-0.9
Nyx Assassin
-1.0
Storm Spirit
-1.0
Spirit Breaker
-1.0
Arc Warden
-1.1
Underlord
-1.2
Naga Siren
-1.2
Ancient Apparition
-1.3
Lich
-1.5
Phantom Assassin
-1.8
Sand King
-1.9
Enigma
-1.9
Centaur Warrunner
-1.9
Faceless Void
-2.1
Magnus
-2.1
Winter Wyvern
-2.2
Pugna
-2.3
Mars
-2.5
Mirana
-2.6
Outworld Destroyer
-2.6
Elder Titan
-2.6
Kez
-2.7
Lycan
-2.7
Pudge
-2.9
Largo
-3.0
Broodmother
-3.1
Weaver
-3.2
Snapfire
-3.2
Death Prophet
-3.3
Dazzle
-3.3
Dark Willow
-3.3
Venomancer
-3.7
Drow Ranger
-3.8
Clockwerk
-3.8
Omniknight
-4.0
Anti-Mage
-4.0
Shadow Fiend
-4.3
Windranger
-4.5
Clinkz
-4.6
Shadow Demon
-4.6
Tiny
-4.6
Juggernaut
-4.8
Razor
-4.9
Chen
-5.5
Invoker
-5.7
Chaos Knight
-5.9
Morphling
-6.2
Timbersaw
-7.0
Templar Assassin
-7.3
Tinker
-9.9
Item Changes 68
Bloodstone
12
Dagon
11
Shiva's Guard
11
Heaven's Halberd
10
Mage Slayer
10
Bloodthorn
9
Orchid Malevolence
7
Drum of Endurance
7
Solar Crest
7
Specialist's Array
7
Veil of Discord
6
Pipe of Insight
5
Refresher Orb
5
Essence Distiller
5
Consecrated Wraps
5
Crella's Crozier
5
Hydra's Breath
5
Blade Mail
4
Monkey King Bar
4
Arcane Boots
4
Nullifier
4
Pavise
4
Gleipnir
4
Battle Fury
3
Sange and Yasha
3
Mask of Madness
3
Guardian Greaves
3
Crimson Guard
3
Glimmer Cape
3
Hurricane Pike
3
Boots of Bearing
3
Chasm Stone
3
Cloak
2
Hand of Midas
2
Eye of Skadi
2
Sange
2
Abyssal Blade
2
Kaya and Sange
2
Splintmail
2
Shawl
2
Wizard Hat
2
Chainmail
Phase Boots
Ring of Health
Void Stone
Oblivion Staff
Perseverance
Mekansm
Black King Bar
Radiance
Ethereal Blade
Tranquil Boots
Meteor Hammer
Lotus Orb
Dragon Lance
Kaya
Refresher Shard
Spirit Vessel
Yasha and Kaya
Voodoo Mask
Witch Blade
Orb of Corrosion
Eternal Shroud
Revenant's Brooch
Harpoon
Phylactery
Cornucopia
Orb of Frost
Neutral Item Changes 51
Forager's Kit
7
Crude
6
Vampiric
5
Keen-eyed
5
Titanic
5
Crippling Crossbow
5
Harmonizer
4
Witchbane
3
Mystical
3
Stonefeather Satchel
3
Medallion of Courage
2
Cloak of Flames
2
Possessed Mask
2
Stormcrafter
2
Seeds of Serenity
2
Dagger of Ristul
2
Alert
2
Searing Signet
2
Jidi Pollen Bag
2
Ash Legion Shield
2
Riftshadow Prism
2
Metamorphic Mandible
2
Spellslinger
2
Enchanter's Bauble
2
Vital
2
Hulking
2
Manic
2
Partisan's Brand
2
Nimble
2
Dandelion Amulet
2
Spider Legs
Chipped Vest
Whisper of the Dread
Rattlecage
Vast
Quickened
Audacious
Brawny
Tough
Feverish
Fleetfooted
Boundless
Wise
Timeless
Greedy
Evolved
Gunpowder Gauntlet
Serrated Shiv
Weighted Dice
Prophet's Pendulum
Conjurer's Catalyst
Section

Full changelog cards

Expanded view with notes visible without hovering. Hero cards include current mode rates where available.

Buffs 715 Nerfs 365 Changes 456 Review 4

Heroes

126 changed
Dragon Knight
Dragon Knight
PR 5.5% WR 47.1% WR Δ +0.1%
25
Base stats 3
Strength gain decreased from 3.6 to 3.2
Base Movement Speed decreased from 315 to 310
Now always grants the 10/20/30/40 bonus magic damage on attack, and 25/50/75/100 Area of Effect bonus
Talent 2
Level 20 Talent +60% Breathe Fire Damage/Cast Range replaced with +200 Breathe Fire Damage
Level 25 Talent +50% Wyrm's Wrath effect during Elder Dragon Form replaced with +50% Wyrm's Wrath Bonuses
Dragon Knight Breathe Fire 3
Damage Reduction rescaled from 30% to 20/24/28/32%
Cast range increased from 600 to 1000
Fixed the cast indicator not matching the actual damage range of the ability, and also to properly reflect cast range bonuses
Dragon Knight Dragon Tail 2
No longer has an Elder Dragon specific cast range
Now has 25 radius AoE by default
Dragon Knight Elder Dragon Form 12
Now evolves per level. The bonuses are cumulative
Level 1: Green Dragon: Attacks apply a Corrosive poison that deals 25 magical damage per second for 3 seconds. Affects buildings
Level 2: Red Dragon: Attacks have splash damage that deals 75% of attack damage to all enemies within 275 AoE range
Applies Corrosive poison to all affected units. Other attack modifiers will affect only the primary target
Level 3: Blue Dragon: Attacks also apply a Frost debuff, which pierces Debuff Immunity and slows attack by 50 and movement by 30%
Splash attacks apply Corrosive poison and Frost slow to all affected units. Other attack modifiers will affect only the primary target
Bonus Move Speed increased from 20 to 25/30/35
No longer provides bonus attack damage
Now also increases cast range of all abilities by 350
Aghanim's Scepter no longer improves Wyrm's Wrath effectiveness while in Dragon Form
Aghanim's Scepter Black Dragon stats slightly rescaled
Level 4 Black Dragon has the following stats: 40 Bonus Move Speed, 35 Corrosive Damage, 100% Splash Damage, 350 Splash Radius, 65 Attack Slow, 45% Movement Slow, and also provides +20% Magic Resistance and free pathing
Dragon Knight Fireball 3
No longer has an Elder Dragon specific cast range
Damage per second increased from 75 to 85
Duration decreased from 8s to 6s
Venomancer
Venomancer
PR 21.0% WR 47.1% WR Δ -3.7%
25
Base stats 3
Removed Septic Shock innate ability
New Basic Ability
Venomancer summons a Spawn of Aktok to sink its fangs into an enemy, dealing 40/60/80/100 magic damage and applying a deadly toxin which does 20/25/30/35 magical damage per second for 6 seconds. When the target attacks, they take the initial magic damage again. Cast Range: 600. Mana Cost: 70/80/90/100. Cooldown: 20/18/16/14s
Talent 5
Level 15 Talent Poison Sting Slow increased from +5% to +7%
Level 15 Talent -1s Plague Ward Cooldown replaced with +75 Noxious Plague Spread Radius
Level 20 Talent +50 Base Damage replaced with -2s Plague Ward Cooldown
Level 20 Talent +1% Noxious Plague Max HP Damage replaced with +40% Snakebite Damage (applies to both initial damage and damage per second)
Level 25 Talent Noxious Plague Aura reduces 200 Attack Speed replaced with Snakebite Undispellable
Venomancer Poison Sting 2
Now an innate ability
Imbues Venomancer's attack with poison, which deals damage per second equal to 9 + 1 per level and slows movement by 10%. Duration: 4.5s + 0.5s per level
Venomancer Venomous Gale 2
Aghanim's Shard upgrade reworked
Increases cast range and projectile speed by 25%. Creates 2 Plague Wards around every enemy hero hit
Venomancer Noxious Plague 13
Ability reworked
No longer has AoE effect, now affects only the host
Now when the plague spreads, it also carries all debuffs placed by Venomancer
Doesn't stack. Applying plague to an already plague-infected unit will deal projectile damage again, but won't affect the remaining debuff duration. Duration of carried debuffs is fixed and cannot be altered with Status Resistance or Debuff Amplification
Mana Cost decreased from 200/300/400 to 200/250/300
Duration decreased from 5s to 4s
Initial Damage decreased from 200/300/400 to 150/200/250
Initial Damage is now non-lethal
Now spreads a second time, but all spreads after the first one deal no initial damage
Spread Radius decreased from 800 to 700
Max HP as damage decreased from 3/4/5% to 2/3/4%
Now upgraded with Aghanim's Scepter
Decreases cooldown by 35s. Reduces Magic Resistance of affected units by 20% and allows additional spreads to deal initial damage
Omniknight
Omniknight
PR 4.9% WR 49.6% WR Δ -4.0%
24
Base stats 2
Base Armor decreased by 1
Agility gain decreased from 2.0 to 1.7
Talent 4
Level 10 Talent Base Damage decreased from +35 to +30
Level 10 Talent +1s Repel Duration replaced with +200 Repel Cast Range
Level 15 Talent +5 Repel Strength/HP Regen Per Debuff replaced with -0.5s Hammer of Purity Cooldown
Level 20 Talent +2s Guardian Angel Duration replaced with +125 Degen Aura radius
Omniknight Degen Aura 2
No longer levels with Guardian Angel
Movement Slow changed from 10/20/30/40% to 11% + 1% per level
Omniknight Purification
Now pierces Debuff Immunity on enemies (previously only pierced Debuff Immunity on allies)
Omniknight Martyr 4
Cooldown decreased from 50/45/40/35s to 40/36/32/28s
No longer provides bonus Strength
No longer provides bonus Strength / HP Regen per Debuff
As a result, provides only Debuff Immunity with 60% magic resistance, and 8/12/16/20 bonus health regen. Has no effects per dispelled debuffs
Omniknight Hammer Of Purity 5
Now pierces Debuff Immunity
Cooldown decreased from 20/15/10/5s to 13/10/7/4s
Bonus Base Damage decreased from 55/70/85/100% to 30/50/70/90%
Damage decreased from 25/50/75/100 to 20/40/60/80
Now heals Omniknight for 30% of the damage dealt over the next 5s
Omniknight Guardian Angel 6
Now is a no-target ability. The effect is applied in an aura centered around Omniknight that follows him
Has no linger duration
Duration decreased from 5/6/7s to 4/4.5/5s
Radius increased from 400 to 700
Aghanim's Scepter reworked
Becomes global, affects buildings, and amplifies health restoration by 100%
Tinker
Tinker
PR 5.4% WR 40.2% WR Δ -9.9%
24
Base stats 14
Base health regen increased from 0 to 0.5
Base Movement Speed decreased from 310 to 305
Removed Defense Matrix ability
New ability that replaces Defense Matrix
After a 0.5s delay, airdrops a group of three uncontrollable turrets at the target 250 radius area, dealing 40/80/120/160 magical damage, destroying trees and pushing away enemies by 100 units and Tinker by 350. Turrets seek enemy heroes within 650/700/750/800 range and shoot missiles in their direction every 1.5 seconds. The missile deals 20/40/60/80 magical damage to the enemy it hits and 50% of the damage to other enemies within 200 AoE. Each turret has 40/80/120/160 health and exists for 4.5 seconds
Each of three turrets activates with a small delay after the previous one, activating 0.1s, 0.6s, and 1.1s after deployment
The missile flies in a forward direction and can be dodged by moving out of its way
Turrets target heroes only, but missiles can hit creeps on their way
Turrets prioritize the same hero until they are out of reach
Splash damage is not dealt to the hit unit itself
Gold Bounty: 5/10/15/20. XP Bounty: 5/10/15/20. Turn Rate: 0.55. Missile Speed: 1200. Missile Flight Distance: 650/700/750/800
Cast Range: 600. Mana Cost: 100/120/140/160. Cooldown: 24/22/20/18s. Cast Point: 0.1s
Upgraded with Aghanim's Scepter
Turrets activate 0.3s faster, and fire missiles 20% faster, which results in firing one additional volley of missiles
Talent 4
Level 15 Talent +60 Defense Matrix Damage Barrier replaced with +100 Deploy Turrets Tinker Knockback
Level 20 Talent +10% Defense Matrix Status Resistance replaced with +60 Deploy Turrets Missile Damage
Level 25 Talent: +40 Intelligence replaced with -0.25s Time to Rearm
Level 25 Talent: Laser AoE increased from 200 to 250
Tinker Laser
Aghanim's Scepter no longer adds bounces
Tinker March Of The Machines 2
Now upgraded with Aghanim's Scepter
Robots apply a non-stacking heal over time of 35 health per second to allies they come through. Heal duration: 4 seconds
Tinker Rearm
Cooldown decreased from 7/6/5s to 5.5/5/4.5s
Tinker Warp Grenade 2
Teleport distance now depends on Warp Flare cast range and scales with distance from Tinker, so that nearby enemies are teleported further than far enemies
Max teleportation distance is 60% of Warp Flare's cast range which decreases down to 0 at the max cast range (700 by default)
Beastmaster
Beastmaster
PR 7.5% WR 50.2% WR Δ +2.5%
23
Base stats
Removed Rugged innate ability
Talent 2
Level 10 Talent -5s Call of the Wild Cooldown replaced with +5 Armor
Level 15 Talent +15 Inner Beast Attack Speed replaced with +200 Primal Roar Cast Range
Beastmaster Inner Beast 2
Now an innate ability
Bonus Attack Speed changed from 10/30/50/70 to 7 + 3 per level
Beastmaster Wild Axes 5
Damage per axe increased from 30/65/100/135 to 40/80/120/160
Damage Amp per stack decreased from 6/9/11/13% to 5/6/7/8%
Now upgraded with Aghanim's Shard
Beastmaster's attacks on enemy heroes also apply the Wild Axes debuff of its corresponding level
Illusions of Beastmaster don't apply Wild Axes stacks
Beastmaster Call Of The Wild Boar 3
Call of the Wild Boar renamed to Summon Razorback
Boar's armor increased by 1
Boar Attack Damage increased from 25/40/55/70 to 30/45/60/75
Beastmaster Call Of The Wild Hawk 10
Call of the Wild Hawk renamed to Summon Raptors
Now is a separately leveled ability
Hawk's armor increased by 1
Cooldown decreased from 45/40/35/30s to 30s
Dive Damage increased from 50/80/110/140 to 60/95/130/165
Root Duration increased from 0.25/0.5/0.75/1s to 0.4/0.6/0.8/1s
Hawks are now invisible whenever Beastmaster is invisible or affected by Smoke of Deceit. They do not attack while invisible
Now summons 2 hawks by default with 0.75s delay between them
Hawks will now prioritize Beastmaster's current attack target when selecting their Dive target
No longer upgraded with Aghanim's Shard
Legion Commander
Legion Commander
PR 14.7% WR 52.1% WR Δ +0.3%
23
Base stats
Base armor decreased by 1
Talent 4
Level 10 Talent +12% Press the Attack Movement Speed replaced with +1 Outfight Them! Armor
Level 20 Talent +8% Moment of Courage Proc Chance replaced with -1 Moment of Courage Attacks To Trigger
Level 20 Talent 300 AoE Press The Attack replaced with +1s Duel Duration
Level 25 Talent Press the Attack grants 1.5s Debuff Immunity replaced with Duel Refreshes Cooldown on Victory
Legion Commander Outfight Them 2
Ability reworked
Passively grants Legion Commander bonus armor, equal to 1 + 0.1 per level. Whenever Legion Commander casts an ability, she gains the same amount as a stacking bonus for 6s. Whenever allies within 1200 range cast an ability, they also gain a 6s buff with 50% of the value. This bonus stacks independently
Legion Commander Overwhelming Odds 3
Now also applies 100% movement slow upon dealing damage for 0.3s
Aghanim's Shard upgrade reworked
Increases radius by 100. Grants an all damage barrier equal to 50% of the damage dealt with Overwhelming Odds for 6s
Legion Commander Press The Attack 3
Multiple instances can now stack independently
Now upgraded with Aghanim's Scepter
Increases bonus movement speed by 12%. Ability becomes cast-point, affecting all allies within the targeted 500 radius area. Legion Commander is always affected, even when outside of the cast area
Legion Commander Moment Of Courage 4
No longer has a 25% proc chance
Now automatically triggers after taking 7/6/5/4 attacks
Will not activate unless Legion Commander is both attacking and being attacked. Until this requirement is met, the 'prepared' state is kept indefinitely
Cooldown decreased from 1.7/1.4/1.1/0.8 to 0.3s
Legion Commander Duel 6
Legion Commander can now use any abilities during Duel
Legion Commander will stop attacking as normal during cast animations
Items can't be used
No longer upgraded with Aghanim's Shard
Aghanim's Scepter upgrade reworked
When Legion Commander wins a duel, Press the Attack is automatically triggered around her
Lifestealer
Lifestealer
PR 23.6% WR 55.6% WR Δ +5.3%
21
Base stats 4
Base Damage increased by 10
Damage at level 1 increased from 39–45 to 49–55
Base Attack Speed increased from 100 to 120
Base Movement Speed increased from 315 to 320
Talent 4
Level 10 Talent +3% Ghoul Frenzy Movement Speed replaced with +20 Movement Speed
Level 15 Talent +15% Open Wounds Slow replaced with 50 Attack Speed on Open Wounds Target
Level 15 Talent +50 Ghoul Frenzy Attack Speed replaced with +175 Infest Damage
Level 20 Talent Infest Target Movespeed/Health decreased from +15% to +12%
Life Stealer Ghoul Frenzy 2
Reworked into Innate ability. Passive
Provides Lifestealer with 5 bonus Attack Speed per level
Life Stealer Rage
Now also provides 9/12/15/18% bonus movement speed while active
Life Stealer Open Wounds 2
Mana Cost decreased from 100 to 90
Max Slow increased from 35/40/45/50% to 50%
Life Stealer Feast 5
Now is a basic ability
Heal From Target's Max Health rescaled from 2/2.25/2.5/2.75% to 1.45/2.05/2.65/3.25%
Max Health Damage rescaled from 2/2.25/2.5/2.75% to 1.45/2.05/2.65/3.25%
Max Health per Hero Kill increased from 10 to 10/15/20/25
No longer increases deny health threshold to 75%
Life Stealer Infest 3
Now can be used on Ancient creeps by default
Aghanim's Shard upgrade reworked
When consuming a creep, enemies also take damage over time equal to 30% of the creep's remaining health. Damage duration: 3s. Has no effect when bursting out of enemy heroes
Anti-Mage
Anti-Mage
PR 6.9% WR 45.2% WR Δ -4.0%
19
Base stats
Base Armor increased by 1
Talent 3
Level 15 Talent +1% Max Mana Mana Burn replaced with +0.2 Mana Void Damage Multiplier
Level 20 Talent +0.2 Mana Void Damage Multiplier replaced with +150 Blink Cast Range
Level 25 Talent +200 Blink Cast Range replaced with -1s Blink Cooldown
Antimage Persectur 3
No longer levels with Mana Void
Min Movement Slow rescaled from 12.5/15/17.5/20% to 12% + 0.5% per level
Max Movement Slow rescaled from 25/30/35/40% to 24% + 1% per level
Antimage Mana Break 3
Effectiveness when applied by illusions decreased from 50% to 25%
Now upgraded with Aghanim's Scepter
Increases Max Mana Burned per hit by an additional 1.5%
Antimage Blink 4
Cast Range rescaled from 750/900/1050/1200 to 875/950/1025/1100
Cooldown decreased from 12/10/8/6s to 10.5/9/7.5/6s
Mana Cost increased from 50 to 65/60/55/50
Aghanim's Scepter no longer decreases cooldown by 1s
Antimage Counterspell 2
Magic Resistance decreased from 16/24/32/40% to 14/21/28/35%
Duration increased from 1.2s to 1.3s
Antimage Mana Void 3
Cooldown increased from 70s to 100/85/70s
Radius decreased from 500 to 400/450/500
Damage per 1 Mana Missing rescaled from 0.8/0.95/1.1 to 1
Meepo
Meepo
PR 3.2% WR 54.8% WR Δ +1.0%
19
Base stats 6
Base Movement Speed decreased from 320 to 315
Removed Sticky Fingers innate ability
New innate ability. Passive, can't be leveled up
Meepo grants stacking bonuses to himself and his clones based on their terrain. Each Meepo grants its bonus to other Meepos. If there is a tree within 250 range, he receives +1 Health Regen. If he is standing on solid ground, he receives 2% bonus movement speed. If he is in the water, his attacks slow the target by 2% for 2 seconds
Each Meepo can provide only one tree bonus, no matter how many trees are within the radius
If there's a tree in the water, Meepo will provide both water and tree bonus
Talent
Level 25 Talent Health increased from +350 to +400
Meepo Ransack 2
Now pierces Debuff Immunity
No longer has separate creep values. Follows global lifesteal rules instead
Meepo Divided We Stand 10
Ability reworked
Max Level increased from 3 to 4
Level requirement rescaled from 4/11/18 to 3/10/17/24
No longer passively grants Magic Resistance
Now each duplicate copies all of Meepo's items, but they share their cooldowns. Damage, attack speed, health / mana regeneration, mana burn, and proc chance bonuses from items are distributed equally among the amount of Meepos
Clones can't use consumable shared items on the main Meepo
No longer has a penalty for Strength, Agility, or Intelligence gained from items
Clones no longer gain 30% experience independently
Meepo gains 100% of the experience from Hero Kills or Assists as long as at least one Meepo is in range
All other experience gained by any Meepo is divided by the number of Meepos
Outworld Destroyer
Outworld Destroyer
PR 5.6% WR 48.4% WR Δ -2.6%
19
Base stats 10
Base Agility decreased from 22 to 17
Base Armor decreased by 1
Removed OD innate
New basic ability. Has both passive and active components
Increases maximum mana by 80/160/240/320
Can be activated to create an all damage barrier equal to 120/180/240/300 + 12% of Outworld Destroyer's max mana. Duration: 10s. Mana Cost: 250. Cooldown: 36/34/32/30s
Barrier can be dispelled
Multiple instances of Objurgation barrier stack
Upgraded with Aghanim's Scepter
Increases Max Mana to Barrier by 4%. Damage that would bring Outworld Destroyer below 20% is prevented, triggering a strong dispel and an automatic instance of undispellable Objurgation. This effect cannot trigger more than once every 80s, but refreshes on death
Talent 3
Level 15 Talent +8% Astral Imprisonment Mana Capacity Steal replaced with +5% Essence Flux Mana Restored
Level 20 Talent +0.15 Sanity's Eclipse Mana Difference Multiplier replaced with +10% Astral Imprisonment Mana Capacity Steal
Level 20 Talent +450 Health replaced with -10s Objurgation Cooldown
Obsidian Destroyer Equilibrium 4
Now an innate ability
Max Mana Restore now depends on the ability it procced on
For regular abilities Max Mana Restoration changed from 25/35/45/55% to 40% + 5% per 5 levels
For attack modifiers that spend mana Max Mana Restoration changed from 25/35/45/55% to 25% + 5% per 5 levels
Obsidian Destroyer Sanity Eclipse 2
Cooldown decreased from 150/135/120s to 140/130/120s
Radius decreased from 450/525/600 to 450/500/550
Night Stalker
Night Stalker
PR 11.6% WR 54.2% WR Δ +3.9%
18
Base stats 6
Removed Heart of Darkness innate ability
New basic ability. Has both passive and active components
Night Stalker heals himself 6/8/10/12 health when attacking enemy units
Attacks on allied units and buildings will not heal Night Stalker
Can be cast at night to eat a non-ancient creep and restore 10/15/20/25% of Night Stalker's maximum health and 10/12/14/16% of his mana. Cast Range: 125. No Mana Cost. Cooldown: 39/36/33/30s
Can't be cast on allies
Talent 3
Level 10 Talent +5s Dark Ascension Duration replaced with +10 Crippling Fear DPS
Level 20 Talent +40 Crippling Fear DPS replaced with +75 Crippling Fear Radius
Level 25 Talent +100 Hunter in the Night Attack Speed replaced with +100 Midnight Feast Lifesteal
Night Stalker Hunter In The Night 6
Now an innate ability
Move Speed bonus changed from 22/28/34/40% to 24% + 2% per 3 levels
Attack Speed bonus changed from 20/40/60/80 to 38 + 2 per level
No longer upgraded with Aghanim's Shard
Now upgraded with Aghanim's Scepter
Increases bonus Movement Speed by 15% and bonus Attack Speed by 50. Killing an enemy hero resets cooldowns of all basic abilities
Night Stalker Void 2
Now upgraded with Aghanim's Shard
Now affects all units within 400 radius around the target
Night Stalker Crippling Fear
No longer upgraded with Aghanim's Scepter
Tiny
Tiny
PR 9.4% WR 43.7% WR Δ -4.6%
18
Base stats
Removed Craggy Exterior innate ability
Talent 2
Level 10 Talent Avalanche Cast Range decreased from +200 to +150
Level 15 Talent Avalanche Damage decreased from +100 to +90
Tiny Insurmountable 2
New innate ability
Slow Resistance now also applies to Attack Speed Slows. Tiny gains Slow Resistance equal to 20% of his Strength and Status Resistance equal to 10% of his Strength
Tiny Avalanche 2
Mana Cost increased from 95/110/125/140 to 105/120/135/150
Damage decreased from 100/190/280/370 to 90/180/270/360
Tiny Toss
Mana Cost rescaled from 110/125/140/155 to 125
Tiny Tree Grab 5
Mana Cost decreased from 40 to 40/35/30/25
Cooldown decreased from 16/15/14/13s to 15/12/9/6s
Cast Range increased from 165 to 200
Attacks rescaled from 5 to 4/5/6/7
No longer upgraded with Aghanim's Shard
Tiny Toss Tree
No longer applies a slow on the tossed tree by default
Tiny Grow 3
Now upgraded with Aghanim's Shard
Thrown trees and tossed units deal 20% more damage in their AoE, have +125 radius, and apply a 25% movement slow and a 45 attack speed slow to all units in the AoE of Toss, Tree Throw, and Tree Volley for 2.5s
Damage is not increased for the Tossed unit itself
Tiny Tree Channel
Now uses the bonus damage value of Tree Throw and bonuses from Aghanim's Shard
Doom
Doom
PR 20.9% WR 54.9% WR Δ +7.2%
17
Talent 4
Level 15 Talent Devour Can Target Ancients replaced with +66 Damage
Level 15 Talent Scorched Earth Movement Speed increased from +5% to +7%
Level 20 Talent -10s Scorched Earth Cooldown replaced with -10s Doom Cooldown
Level 25 Talent Doom applies Break replaced with Permanent Scorched Earth (ability becomes toggleable with no mana cost and a 2.5s cooldown between toggles)
Doom Bringer Lvl Pain 2
Ability slightly reworked
When Doom attacks enemy heroes, he applies a curse upon them. After 2.5s, the cursed hero bursts with a pillar of fire, damaging itself and all enemy units in a 66 AoE for 15% of the damage taken from Doom over this duration, including damage from the attack that applied the curse. If the cursed hero's level is a multiple of 6, the curse damage and radius will be increased by 66%
Doom Bringer Devour 4
Now the default cast gained on learning Devour is the one that grants abilities of devoured creeps, and alt-cast state keeps the ones that Doom currently has
Cooldown decreased from 70s to 66s
Now upgraded with Aghanim's Shard
Replaces cooldown with 2 charges with 66s restore time. Allows to devour Ancient Neutral Creeps. Gained spells also have 20% bonus AoE and 40% Spell Amplification
Doom Bringer Scorched Earth 3
Radius increased from 600 to 666
Now also provides Doom with 7/8/9/10 bonus health regen
No longer upgraded with Aghanim's Shard
Doom Bringer Infernal Blade
Stun Duration increased from 0.6s to 0.66s
Doom Bringer Doom 3
Damage per second increased from 25/45/65 to 25/45/66
Aghanim's Scepter now also applies Break to affected enemies
Aghanim's Scepter no longer increases damage per second by 15
Kez
Kez
PR 5.9% WR 44.7% WR Δ -2.7%
17
Base stats 2
Base Movement Speed decreased from 315 to 310
Base Attack Speed decreased from 110 to 100
Talent
Level 25 Talent +100% Shodo Sai Mark Critical Strike replaced with +80% Shodo Sai Critical Strike
Kez Switch Weapons 3
Cooldown changed from 7.75s - 0.25s per level up to 8s - 0.25s per level
Now the first katana hit or ability will deal 12% bonus damage after switching to Katana, and after switching to Sai Kez gains +12% movement speed for 2 seconds
Aghanim's Scepter no longer restarts the alternate ability cooldown if it was already on cooldown
Kez Grappling Claw
When targeting a tree, now always destroys the targeted tree and ends in the tree's position
Kez Talon Toss
Cast Range decreased from 1200 to 650/750/850/950
Kez Shodo Sai 8
The proc effect now triggers a critical strike only instead of creating a Mark
18% Chance to Mark replaced with 20% Critical Strike Chance
As a result, marks are applied only by parrying and casting Raven's Veil
No longer restricts Kez from proccing passive Bash spells of Skull Basher and Abyssal Blade
Mark Stun Duration increased from 0.4s to 0.5/0.6/0.7/0.8s
No longer has a parry bonus by default
Now upgraded with Aghanim's Shard
Parrying creates a stronger mark that will stun the target for an additional 0.2s and an a crit bonus of 50%
Kez Raptor Dance
No longer provides magic damage immunity
Rubick
Rubick
PR 23.9% WR 52.0% WR Δ +3.3%
17
Base stats 5
Base Damage increased by 1
Damage at level 1 increased from 49–55 to 50–56
Removed Might and Magus innate ability
New innate ability. Passive, can't be leveled up
Rubick gains 1 stack of Curiosity per level, each granting him +1 base damage, +0.3% Buff/Debuff Duration, and +2 Area of Effect bonus. If Rubick sees an enemy Hero cast an ability within 1200 distance of him, he gains 2 Curiosity for 20 seconds. If an enemy that currently provides temporary Curiosity dies within 3s after taking damage from Rubick, he gains 1 Curiosity permanently
Talent 7
Level 10 Talent +0.25% Might and Magus Damage/Resistance replaced with +200 Health
Level 10 Talent +165 Telekinesis Landing Damage replaced with -2s Telekinesis Cooldown
Level 15 Talent +20% Fade Bolt Damage Reduction replaced with -3s Fade Bolt Cooldown
Level 15 Talent -25% Stolen Spells Cooldown replaced with -50% Stolen Spells Mana Cost
Level 20 Talent -5s Telekinesis Cooldown replaced with Telekinesis Landing Deals 325 Damage (now this talent applies damage to the thrown enemy as well)
Level 20 Talent -5s Fade Bolt Cooldown replaced with +12% Fade Bolt Damage Reduction
Level 25 Talent +400 Telekinesis Land Distance replaced with 2x Curiosity Bonuses
Rubick Telekinesis
Aghanim's Shard throw distance bonus changed from 35% to 225
Rubick Fade Bolt 2
Now reduces both spell and attack damage by default
Damage Reduction rescaled from 5/15/25/35% to 6/12/18/24%
Rubick Spell Steal 2
No longer grants 10/20/30% Debuff Amplification
Stolen spells now have their cooldown decreased by 10/20/30%
Spirit Breaker
Spirit Breaker
PR 15.6% WR 51.1% WR Δ -1.0%
17
Base stats 4
Removed Herd Mentality innate ability
New innate ability. Passive
Spirit Breaker gains bonus Movement Speed whenever he stuns an enemy. Effect depends on the unit type: stunning a hero will provide a 8% bonus for 2s, while other units provide 2% for 1s
Effects from multiple stuns stack and have independent durations. Bull Rush duration is paused during Charge of Darkness, but it can still gain new stacks. This effect allows Spirit Breaker to go over the max movement speed limit
Talent 2
Level 15 Talent +45 Damage replaced with +60 Charge of Darkness Bonus Speed
Level 20 Talent -0.3s Greater Bash Cooldown replaced with +8%/+2% Empowering Haste Movespeed Bonus
Spirit Breaker Charge Of Darkness
No longer upgraded with Aghanim's Shard
Spirit Breaker Greater Bash 5
Now upgraded with Aghanim's Scepter
Increases knockback by roughly 30%. If a knocked-back enemy collides with another enemy, the second enemy is also bashed, and the original target takes 25% of Spirit Breaker's Greater Bash damage again
This effect is applied to Charge of Darkness and Nether Strike as well, since those abilities use Greater Bash
Creeps take 25% damage of repeated damage
Bodies of killed units keep flying and pushing enemies
Spirit Breaker Planar Pocket 5
Now granted by Aghanim's Shard
Cooldown increased from 25s to 30s
Self Magic Resistance decreased from 75% to 40%
Effect now ends if Spirit Breaker is more than 900 units away from the target
Now can be cast without cancelling Charge of Darkness
Arc Warden
Arc Warden
PR 3.9% WR 52.2% WR Δ -1.1%
15
Base stats 4
Strength gain decreased from 2.4 to 2.2
Agility gain decreased from 3.0 to 2.7
Damage gain per level decreased from 3.6 to 3.4
Base Movement Speed increased from 285 to 300
Talent 3
Level 20 Talent +50% Spark Wraith Damage replaced with +200 Spark Wraith Damage
Level 25 Talent -1.1s Spark Wraith Activation Delay replaced with +30s Spark Wraith Duration
Level 25 Talent Tempest Double Has No Penalties replaced with +1.5 Runic Infusion All Attributes Bonus (applies retroactively)
Arc Warden Runic Infusion 2
No longer grants the Regeneration Rune buff upon activating any rune
Now provides Arc Warden with +1.5 all attributes permanently whenever Arc Warden or the Tempest Double activates a Power Rune
Arc Warden Magnetic Field
The field now also pulls runes, and automatically activates ones that are inside. Rune Pull Force: 100. Rune Pull Radius: 800/1200/1600/2000
Arc Warden Spark Wraith 2
Slow Duration increased from 0.5/0.6/0.7/0.8s to 0.7/0.8/0.9/1s
No longer upgraded with Aghanim's Shard
Arc Warden Tempest Double 3
Gold and XP Bounty rescaled from 180/240/300 to 70 + 10 per level
Now upgraded with Aghanim's Shard
The Tempest Double is infused with the bonuses of Arcane, Invisibility, and Haste Runes for 12s. These bonuses don't provide Runic Infusion stacks
Monkey King
Monkey King
PR 7.3% WR 52.6% WR Δ +5.4%
15
Talent 3
Level 10 Talent +90 Primal Spring Max Damage replaced with +350 Tree Dance Cast Range
Level 15 Talent +450 Tree Dance Cast Range replaced with 0 Cooldown Primal Spring
Level 20 Talent 0 Cooldown Primal Spring replaced with Jingu Mastery Undispellable
Monkey King Mischief 2
No longer levels with Wukong's Command
Cooldown changed from 24/20/16/12s to 24.5s - 0.5s per level
Monkey King Tree Dance 6
Cast point increased from 0.1s to 0.2s
Cast Range / Perched Tree Cast Range increased from 800 to 900
Cooldown decreased from 1.4/1.2/1.0/0.8s to 0.9/0.6/0.3/0s
Leap speed decreased from 700 to 600
Leaping between trees can now be interrupted by Roots and Leashes
Previously it was only interrupted by Stunned, Hidden, or Hexed statuses
Monkey King Wukongs Command 2
Now has Changing of the Guard sub-ability by default
While Wukong's Command is active, Monkey King gains a Changing of the Guard ability which allows him to transform into any one of his soldiers. Upon cast, Monkey King takes the place of the soldier closest to the target location for 1.5s, and leaves another one in his stead. While Transfigured, Monkey King is indistinguishable from other soldiers and invulnerable, but can't issue commands. Cast Point: 0.3s. No Mana Cost. Cooldown: 3s
Monkey King Transfiguration 2
Ability appears in place of Wukong's Command and starts on a 1s cooldown after casting Wukong's Command. Can't be cast while rooted and can't target soldiers created by Aghanim's Scepter effect. Monkey King disjoints projectiles upon transformation.
The possessed soldier has a small ring around it which is visible only to Monkey King and his allies. When the effect is over, Monkey King becomes his usual self leaving the overtaken soldier's position empty.
Nature's Prophet
Nature's Prophet
PR 5.9% WR 46.5% WR Δ +1.7%
15
Base stats 2
Minimum Base damage increased by 4
Damage at level 1 increased from 40–50 to 44–50
Talent 2
Level 15 Talent changed from facet specific to +100 Teleportation Barrier
Level 25 Talent 3x Treant HP/Damage no longer affects Spirit of the Forest Multiplier
Furion Spirit Of The Forest 4
No longer levels with Wrath of Nature
Tree Radius rescaled from 300/400/500/600 to 300 + 10 per level
Multiplier per treant increased from 1x to 2x
Treants also have Spirit of the Forest and gain bonus damage for each nearby tree and treant
Furion Sprout
Vision increased from 250 to 400
Furion Force Of Nature 6
Treant Movespeed rescaled from 305/310/315/320 to 300/315/330/345
Treant Health decreased from 550 to 450
Treants now have 25% Magic Resistance
Treants now deal 4/8/12/16 bonus damage to enemy Heroes
This bonus is also affected by the Treant Damage multiplying talent
Treants now have free pathing through trees
Shadow Fiend
Shadow Fiend
PR 13.4% WR 45.7% WR Δ -4.3%
15
Talent 2
Level 15 Talent +120 Shadowraze Damage replaced with +2 Feast of Souls Souls Collected Per Hero
Level 20 Talent +2 Damage Per Soul replaced with +5 Necromastery Max Souls
Nevermore Necromastery 3
No longer levels with Requiem of Souls
Damage per soul rescaled from 1/2/3/4 to 1.35 + 0.15 damage per level
Base Max Souls decreased from 20/22/24/26 to 20
Nevermore Shadowraze1 3
Damage decreased from 90/160/230/300 to 85/150/215/280
Now damage is increased by 3 per Necromastery soul
Aghanim's Shard now also applies a stacking 12% slow debuff to enemies hit
Nevermore Frenzy 5
No longer requires 5 souls to cast
Instead, Shadow Fiend gains souls from surrounding enemies
Shadow Fiend gains souls from 2 enemies in a 600 radius every 0.5s, prioritizing heroes. Each individual enemy can provide souls once, with creeps giving 1 soul and heroes providing 3. Can collect souls from up to 4/6/8/10 enemies. After the effect is over, Shadow Fiend loses the souls whose owners are still alive, retaining the rest for 8s
Bonus Attack Speed decreased from 40/55/70/85 to 35/50/65/80
Bonus Move Speed decreased from 5/7/9/11% to 4/6/8/10%
Nevermore Requiem 2
Now can't use more than 20 souls per cast
Aghanim's Scepter no longer has a damage penalty on the returning Requiem of Souls
Winter Wyvern
Winter Wyvern
PR 7.8% WR 52.6% WR Δ -2.2%
15
Base stats 4
Removed Eldwurm Scholar innate ability
New innate ability
Winter Wyvern starts the game with Eldwurm's Edda item. After 10 minutes it can be consumed, increasing the current and maximum level of a basic ability by one. Also increases Winter Wyvern's Intelligence by 25% of its base value at the time of consumption
Level 5 values are automatically calculated by applying 50% of the difference in all values between levels 3 and 4, except for the mana cost. Mana cost is kept the same as level 4
Talent 2
Level 15 Talent Splinter Blast Shatter Radius decreased from +250 to +175
Level 20 Talent Arctic Burn Slow decreased from +17% to +15%
Winter Wyvern Arctic Burn 3
No longer has a one debuff per cast restriction on enemy heroes
Burn Duration decreased from 5s to 3s
Movement Slow decreased from 16/24/32/40% to 15/20/25/30%
Winter Wyvern Cold Embrace 2
Aghanim's Shard reworked
Decreases cooldown by 4s. Allied units gain 60% bonus attack damage for 6s when emerging from the icy cocoon
Winter Wyvern Winters Curse 4
Attack Speed rescaled from 65 to 50/65/80
Maximum Duration rescaled from 4/5.5/7s to 6s
Bonus Duration per hero decreased from 2s to 1.5s
Bonus duration per hero can now be applied after the cast if an enemy hero becomes affected
Zeus
Zeus
PR 13.4% WR 50.6% WR Δ +3.1%
15
Base stats 5
Base Strength increased from 19 to 21
Base Damage increased by 1–3
Damage at level 1 increased from 52–60 to 53–63
Base Movement Speed decreased from 315 to 305
Base Armor decreased by 1
Talent 2
Level 15 Talent -0.4s Arc Lightning Cooldown replaced with -20% Arc Lightning Mana Cost/Cooldown
Level 25 Talent +2% Static Field Damage replaced with 3 Heavenly Jump Charges
Zuus Static Field 2
No longer levels with Thundergod's Wrath
Damage changed from 2.5/3/3.5/4% to 3.45% + 0.05% per level
Zuus Arc Lightning 2
Mana Cost rescaled from 75/85/95/105 to 85/90/95/100
Base Damage increased from 90/120/150/180 to 105/130/155/180
Zuus Lightning Bolt
Vision and True Sight radius increased from 500 to 600
Zuus Thundergods Wrath 2
Now applies the True Sight before the damage and strikes even untargetable and still invisible enemies
Vision and True Sight radius increased from 500 to 600
Zuus Cloud
Damage source changed from Nimbus to the caster
Ancient Apparition
Ancient Apparition
PR 7.5% WR 48.0% WR Δ -1.3%
14
Base stats 5
Removed Death Rime innate ability
New innate ability. Passive, improves with Ancient Apparition's level
When Ancient Apparition deals magic damage with his abilities, affected enemies are chilled for 4s, reducing their movespeed by 2% per stack. If the target is an enemy hero, debuff also reduces their Strength by 0.1 + 0.1 per 3 levels. Each instance stacks and has independent duration
Upgraded with Aghanim's Scepter
Increases Base Strength Reduction by 0.3
Talent 3
Level 10 Talent +2 Cold Feet Death Rime Stacks replaced with +30 Cold Feet Damage Per Second
Level 15 Talent Cold Feet Break Distance decreased from +300 to +250
Level 25 Talent +50% Death Rime Slow/Damage replaced with 450 AoE Cold Feet
Ancient Apparition Cold Feet
Now deals 20/40/60/80 damage per second
Ancient Apparition Ice Vortex 2
Now deals 10/20/30/40 damage per second
Now slows movement by 8%
Ancient Apparition Chilling Touch 2
Mana Cost decreased from 45/50/55/60 to 35
Aghanim's Scepter no longer reduces mana cost
Ancient Apparition Ice Blast
Now deals 12/24/36 damage per second
Clockwerk
Clockwerk
PR 4.2% WR 47.6% WR Δ -3.8%
14
Talent 3
Level 10 Talent +0.4s Rocket Flare Slow Duration replaced with +1.5 Mana Regen
Level 15 Talent +2 Power Cogs Hits To Kill replaced with -10s Hookshot Cooldown
Level 25 Talent Debuff Immunity Inside Power Cogs replaced with 3 Rocket Flare Charges
Rattletrap Armor Power
Now also allows Clockwerk to consume Chainmails to gain +4 armor per Chainmail consumed
Rattletrap Battery Assault
Mana Cost decreased from 90 to 75/80/85/90
Rattletrap Power Cogs 3
Clockwerk can now move freely through the cogs, sinking them down while walking over them. Other units can also walk over sunken Power Cogs
Mana Cost rescaled from 70 to 60/65/70/75
Mana Burn increased from 35/70/105/140 to 35/75/115/155
Rattletrap Overclocking 6
Duration increased from 13s to 18s
Now also increases Battery Assault radius to 330
Now also increases Power Cogs radius to 330 and provides 25% bonus armor to Clockwerk while he is near cogs
No longer increases Clockwerk's attack speed while inside Power Cogs
Now increases Rocket Flare damage, vision and slow duration by 35%
No longer decreases Rocket Flare cooldown by 3.5s
Disruptor
Disruptor
PR 9.4% WR 50.3% WR Δ -0.6%
14
Talent 4
Level 15 Talent +10%/300 Glimpse Distance To Damage/Max increased to +15%/300
Level 20 Talent +150 Electromagnetic Repulsion Radius/Knockback replaced with +75 Static Storm Radius
Level 25 Talent +150 Static Storm Radius replaced with +6 Thunder Strike Strikes (also decreases Strike Interval by 50%)
Level 25 Talent -12s Glimpse Cooldown replaced with 2 Glimpse Charges
Disruptor Electromagnetic Repulsion
Now deals damage equal to 1.5x of Disruptor's Intelligence
Disruptor Thunder Strike 2
Strike Damage increased from 25/55/85/115 to 30/60/90/120
No longer upgraded with Aghanim's Shard
Disruptor Kinetic Fence 7
Now granted by Aghanim's Shard
No longer shares level with Kinetic Field. Has only one level instead
Cast Range increased from 1050 to 1200
Cooldown decreased from 20/18/16/14s to 14s
Duration increased from 2.6/3.2/3.8/4.4s to 4.4s
Can be increased with Kinetic Field Duration talent
Formation Delay increased from 0.4s to 1s
Faceless Void
Faceless Void
PR 9.0% WR 49.0% WR Δ -2.1%
14
Talent
Level 15 Talent +8% Time Dilation Slow per Cooldown replaced with +125 Time Walk Range
Faceless Void Distortion Field 4
No longer levels with Chronosphere
Now only applies to projectiles targeting Faceless Void or an allied hero within a 1200 radius of him
Max slow distance rescaled from 600 around Faceless Void to 500 around the targeted hero
Enemy attack projectile speed slow rescaled from 35/40/45/50% to 40%
Faceless Void Time Walk 3
Aghanim's Scepter now also provides Reverse Time Walk sub-ability
Aghanim's Scepter Time Lock attacks will no longer miss if Reverse Time Walk is used too quickly after Time Walk
No longer upgraded with Aghanim's Shard
Faceless Void Time Dilation 5
Duration no longer counts down while under effect of Chronosphere
Now upgraded with Aghanim's Shard
Increases Attack/Movement Slow per cooldown by 5/5%. Provides Faceless Void with bonus movement and attack speed by the same values per each enemy cooldown extended. The bonus degrades over the duration of the buff
9/10/11/12 Attack Speed + the same value per affected cooldown, 9/10/11/12% Movement Speed + the same value per affected cooldown
This buff also doesn't count down under effect of Chronosphere
Faceless Void Chronosphere
Now the default ultimate ability
Keeper of the Light
Keeper of the Light
PR 4.4% WR 57.8% WR Δ +5.8%
14
Base stats 4
Base Movement Speed decreased from 320 to 315
Removed Special Reserve innate ability
New innate ability. Passive, can't be leveled up
Keeper of the Light gains +1 movement speed for every 2.5 Intelligence. Whenever Keeper of the Light moves 300 distance, he leaves behind light that allows him to see in 400 range for 3 seconds
Talent 4
Level 15 Talent -5s Blinding Light Cooldown replaced with +90 Blinding Light Damage
Level 15 Talent -2s Chakra Magic Cooldown replaced with +30% Spirit Form Bright Speed Bonus
Level 20 Talent +200 Chakra Magic Mana replaced with +10% Solar Bind Magic Resistance Reduction
Level 20 Talent +10% Spirit Form Movement Speed Bonus replaced with +15s Spirit Form Duration
Keeper Of The Light Chakra Magic 2
Cooldown rescaled from 18/16/14/12s to 19/16/13/10s
Mana Restore increased from 90/160/230/300 to 105/170/235/300
Keeper Of The Light Blinding Light 2
Cast Range increased from 400/500/600/700 to 500/575/650/725
Knockback distance changed from 400 to knocking back to the edges of the effect radius, but a minimum knockback distance is 175
Keeper Of The Light Spirit Form 2
No longer grants bonus movement speed percentage
Now increases movement speed bonus of Bright Speed by 50% while active
Techies
Techies
PR 10.0% WR 53.0% WR Δ +6.1%
14
Talent 2
Level 15 Talent +3 Mana Regen replaced with +25% Reactive Tazer Buff and Disarm Duration
Level 25 Talent Damage increased from +252 to +253
Base stats 5
New innate ability. Passive
Increases mana regen by a portion of Techies' max mana equal to 0.08% + 0.02% per level
When Techies die, they leave behind a barrel that explodes after 1.5s, dealing magical damage equal to 50 + 30% of their max mana to enemies in a 400 area of effect. The barrel provides 400 obstructed vision until it explodes
Upgraded with Aghanim's Shard
Increases mana to damage by 10%. Adds an active component. Techies plant the M.A.D. barrel, and detonate it later by using a sub-ability. The M.A.D. barrel is invisible and can be destroyed before the detonation process begins. Detonating the barrel makes it visible and immortal, and then it explodes after the same 1.5s delay. Only one M.A.D. can exist via the active cast at one time. Barrel is planted via a 1s channel. Barrel Health: 200. Cast Range: 450. No Mana Cost. Cooldown: 30s. Cast Point: 1s
Techies Reactive Tazer 3
Can now always be cast on allies
Cast Range increased from 500 to 600
No longer upgraded with Aghanim's Shard
Techies Suicide 2
Now deals its self damage before damaging enemies
Techies are now rooted and disarmed instead of self-stunned during Blast Off's leap animation
Techies Land Mines
Damage source changed from Proximity Mines to the caster
Techies Minefield Sign
Now only available with Aghanim's Scepter
Chen
Chen
PR 1.3% WR 45.3% WR Δ -5.5%
13
Base stats 6
Removed Summon Convert innate ability
New innate ability, has both passive and active components. Improves with game's time
When Chen respawns, he is joined in battle by a Zealot, a melee creep warrior with the Martyrdom ability which allows him to sacrifice himself to deal damage or heal an ally. Zealot has the same stats as the current melee creeps on his team, including super or mega form, but has 125 attack range, base damage increased by 2 per Chen's level, base health regen increased from 0.5 to 2.5, and doesn't have Runty attack type
Martyrdom ability: 500 range unit-targeted ability on the Zealot creep, targeting either an enemy or ally unit. When cast, the creep sacrifices itself, firing a projectile at 1000 speed at the target unit, dealing damage if it's an enemy or healing if it's an ally. Damage is 25 + 20% of the Zealot's health at the moment of the cast, and healing is 50% of these values
This ability can be cast on a controlled unit to teleport it to Chen after a 6 second delay. Self-targeting will teleport all controlled units. Mana Cost: 50. Cooldown: 10s
Mechanics moved from Divine Favor without any changes
Talent 2
Level 10 Talent +150 Convert Attack Speed replaced with +25% Zealot Health/Damage
Level 15 Talent +14 Holy Persuasion Damage replaced with +12% Holy Persuasion Damage
Chen Holy Persuasion 4
Lane creeps targeted by Holy Persuasion are upgraded into Zealots, and Zealots receive the benefits from Holy Persuasion
Now may be cast on existing persuaded creeps that have not been damaged in the last 3 seconds to unsummon them
Unsummoning a unit has a global cast range, costs no mana and sets ability to a 3s cooldown
Now increases all of creature's outgoing damage by 0/6/12/18% instead of only increasing attack damage by 4/8/12/16
Chen Divine Favor
Self-casting no longer teleports Chen's creeps to him
Dawnbreaker
Dawnbreaker
PR 6.9% WR 53.9% WR Δ +5.3%
13
Base stats 2
Base damage increased by 6
Damage at level 1 increased from 50–54 to 56–60
Talent 4
Level 10 Talent +15% Celestial Hammer Slow replaced with Celestial Hammer Trail Grants Movement Speed to Allies
Level 10 Talent +15% Break of Dawn Max Damage replaced with +25% Luminosity Critical Strike Damage
Level 15 Talent Solar Guardian Cooldown Reduction increased from 15s to 20s
Level 15 Talent +40% Luminosity Critical Strike Damage replaced with +40% Celestial Hammer Trail/Hammer Damage
Dawnbreaker Break Of Dawn 4
Max Damage Increase changed from 25% to 10% + 1% per level
Bonuses granted are now at their maximum for any daytime caused by Dawnbreaker's abilities for the entirety of that daytime
Now also upgraded with Aghanim's Scepter
Amplifies heals Dawnbreaker provides by Break of Dawn's current damage increase value
Dawnbreaker Solar Guardian 3
Cooldown decreased from 120/105/90s to 110/100/90s
Now causes a 6 second temporary daytime when the cast starts
Aghanim's Scepter no longer increases heal per pulse
Muerta
Muerta
PR 6.9% WR 46.0% WR Δ -0.3%
13
Talent
Level 15 Talent +55 Gunslinger Damage replaced with +15 Intelligence
Muerta Supernatural 3
Ability reworked
Whenever an enemy hero dies within 925 units of Muerta, she gains a stack of 1% spell amplification up to a maximum equal to her current level. When Muerta dies she loses half the stacks, rounded down
Passive ethereal bonuses moved to Pierce the Veil
Muerta Pierce The Veil 6
No longer provides 70/100/130 bonus damage
Now grants +75% base damage
Now has a passive component
Muerta can always attack ethereal targets and can attack when she is ethereal. When either she or her target is ethereal, all of her attack damage is dealt as magical damage and her physical lifesteal is treated as spell lifesteal
Lifesteal conversion happens only for attacks and won't affect her spells
No longer upgraded with Aghanim's Shard
Base stats 3
New ability granted by Aghanim's Shard
Muerta shoots a spectral bullet at an enemy, dealing damage, knocking them back, and turning them ethereal for 3s, rendering them immune to physical damage and unable to attack. The target is slowed and becomes 20% more vulnerable to magic damage
Range: 500. Mana Cost: 75. Cooldown: 12s. Damage: 225. Slow: 30%. Knockback Distance: 250
Templar Assassin
Templar Assassin
PR 9.7% WR 44.2% WR Δ -7.3%
13
Base stats 4
Base Health Regen decreased from 1 to 0
Removed Third Eye innate ability
New innate ability, improves with Templar Assassin's level
After remaining stationary for 0.25s, Templar Assassin begins meditating, gaining bonus health regen and mana regen. Bonuses linearly increase from 0 up to their maximum, which is reached after 2.05s - 0.05s per level. Moving from the current position or taking damage from an enemy resets regen bonuses. Max Health Regen is 2.7 + 0.3 per level. Max Mana Regen is 2.2 + 0.2 per level
Talent 3
Level 15 Talent +3 Meld Armor reduction replaced with +3 Psionic Traps
Level 15 Talent Refraction Can Be Cast While Disabled replaced with +225 Meld Attack Range
Level 20 Talent +40 Refraction Damage replaced with +4 Meld Armor Reduction
Templar Assassin Refraction 2
Now upgraded with Aghanim's Shard
Increases bonus damage by 30 and allows Refraction to be cast while disabled
Templar Assassin Meld
Now, if the attack that broke Meld splits with Psi Blades, Bonus Damage and Armor Reduction are now applied to all affected enemies
Templar Assassin Psionic Trap 3
No longer upgraded with Aghanim's Shard
Now upgraded with Aghanim's Scepter
When activated, Traps now also silence enemies from 0.25s up to 3s depending on the trap charge
Visage
Visage
PR 3.1% WR 54.1% WR Δ -0.9%
13
Base stats
Removed Lurker innate ability
Talent 3
Level 10 Talent +6 Visage and Familiars Attack Damage replaced with +6 Visage and Familiars Base Damage
Level 10 Talent +4 Lurker Max Stacks replaced with -1s Soul Assumption Cooldown
Level 20 Talent Soul Assumption Damage Per Charge increased from +25 to +30
Visage Silent As The Grave 7
Now innate ability. Active
Visage gains flying movement and 12% bonus movement speed for 20s. Upon attacking or casting, he loses both effects, but he and his familiars gain 10% attack damage bonus for 2 seconds
Mana Cost decreased from 115 to 50
Cooldown changed from 45s to 45.75s - 0.75s per level
Upgraded with Aghanim's Scepter
Increases bonus movement speed by 12%, bonus damage by 10%, bonus damage duration by 2s, and flight duration by 10s. While flight is active, Silent as the Grave grants invisibility to Visage and his familiars
Invisibility for Visage and each familiar are not connected
Visage Summon Familiars 2
Cooldown decreased from 130/120/110s to 120/110/100s
Familiar Health rescaled from 500/600/700 to 450/600/750
Void Spirit
Void Spirit
PR 10.9% WR 50.8% WR Δ +0.5%
13
Base stats 2
Base Damage decreased by 4
Damage at level 1 unchanged due to innate ability changes
Void Spirit Intrinsic Edge 9
Now also increases Void Spirit's attack damage per point of attribute by 15%
Increase is multiplicative, so it's increased from 0.45 to 0.5175
The result of these changes:
Damage at level 1 is unchanged at 52–56
Damage gain per level increased from 3.6 to 4.1
Damage at level 30 increased from 174–178 to 192–196
Secondary bonuses increased from 25% to 30%
No longer provides increased Armor or Magic Resistance
Now provides increased Attack Speed per point of Agility
Void Spirit Aether Remnant
Aghanim's Shard True Sight no longer reveals wards
Void Spirit Resonant Pulse
Barrier Amount per hero hit increased from 35/50/65/80 to 50/70/90/110
Windranger
Windranger
PR 9.4% WR 43.7% WR Δ -4.5%
13
Base stats 7
Base Movement Speed decreased from 290 to 285
Removed Easy Breezy innate ability
New innate ability
Using an ability conjures a stacking Tailwind that gives Windranger a brief burst of movement speed. Movement speed bonus starts gradually fading halfway through Tailwind's duration. Movement Speed Bonus per stack: 35%. Duration: 2s
Passively increases Windranger's max movement speed to 600
Upgraded with Aghanim's Scepter
Attacks also grant Tailwind effect. Increases Tailwind duration to 3s and makes it undispellable
Talent 3
Level 10 Talent +4 All Attributes replaced with +0.75s Windrun Duration
Level 15 Talent -2s Windrun Cooldown replaced with +40 Tailwind Max Movespeed
Level 25 Talent Windrun Cannot be Dispelled replaced with Powershot Executes Enemy Heroes Under 15% Max HP (Execute Threshold ranges from 10-15% Max HP Based on channel time and reduces with each unit the arrow comes through)
Windrunner Windrun 3
Movement Speed Bonus decreased from 60% to 50%
Cooldown decreased from 15/14/13/12s to 14/13/12/11s
No longer upgraded with Aghanim's Scepter
Wraith King
Wraith King
PR 13.9% WR 53.3% WR Δ +4.9%
13
Base stats
Base Armor decreased by 1
Skeleton King Vampiric Spirit 5
No longer levels with Reincarnation
Lifesteal changed from 10/20/30/40% to 14% + 1% per level
Wraith Duration changed from 3.5/4/4.5/5s to 4.25s + 0.25s per 6 levels
Bonus Attack Speed rescaled from 30/45/60/75 to 55
Bonus Move Speed rescaled from 10/15/20/25% to 20%
Skeleton King Bone Guard 2
Now always a basic ability for Wraith King
Skeleton movespeed increased from 340 to 350
Skeleton King Mortal Strike 2
Aghanim's Shard reworked
Critical strikes curse their target, dealing 75% of the damage dealt again after a 3 second delay. Vampiric Spirit's lifesteal applies to the curse damage
Skeleton King Reincarnation 3
Mana Cost decreased from 225 to 220/110/0
Now spawns 2/3/4 per enemy hero within slow radius
No longer upgraded with Aghanim's Shard
Chaos Knight
Chaos Knight
PR 2.4% WR 46.1% WR Δ -5.9%
12
Base stats
Removed Reins of Chaos innate ability
Chaos Knight Fundamental Forging 5
New reworked innate ability. Passive
When Chaos Knight crafts a neutral item, it gets an additional random enchantment that doesn't provide negative stats
The random enchantment is selected from all available enchantments in that tier, including ones that are normally not available for Strength heroes
Due to negative stats, Chaos Knight can't randomly get Crude, Nimble, Keen-Eyed, Titanic, Greedy, Hulking, Audacious, Feverish, and Manic Enchantments
The random enchantment is different from the one used in crafting
Chaos Knight Reality Rift
Cooldown decreased from 18/14/10/6s to 15/12/9/6s
Chaos Knight Chaos Strike
Critical Lifesteal increased from 24/36/48/60% to 30/40/50/60%
Chaos Knight Phantasm 4
Aghanim's Scepter no longer guarantees to create an additional illusion on cast
Aghanim's Scepter now provides a passive component to this ability
Whenever an illusion of Chaos Knight is created, there is a 50% chance to create an additional illusion under Chaos Knight's control
Bonus illusion will be under Chaos Knight's control even if other illusions were made by an enemy
Hoodwink
Hoodwink
PR 7.6% WR 48.9% WR Δ -0.6%
12
Talent 3
Level 10 Talent Health increased from +150 to +175
Level 15 Talent +1 Acorn Shot Bounce replaced with +10 Agility
Level 20 Talent -3 Armor Corruption replaced with +2 Acorn Shot Bounces
Hoodwink Mistwoods Wayfarer 2
No longer levels with Sharpshooter
Redirect Chance changed from 14/21/28/35% to 14% + 1% per level
Hoodwink Acorn Shot
Cast Range rescaled from (Hoodwink's attack range + 100) to 675/700/725/750
Hoodwink Bushwhack
Cast Range increased from 1000 to 1100
Hoodwink Scurry 2
No longer doubles all sources of evasion for the duration
Now doubles redirect chance of Mistwoods Wayfarer for the duration
Hoodwink Sharpshooter 3
Now treats creep heroes as creeps
The projectile flies through creeps, dealing them damage for half value, but still applying Slow and Break at full force and duration
Since Spirit Bear is considered a true hero, the projectile will stop on impact with it
Largo
Largo
PR 4.9% WR 49.9% WR Δ -3.0%
12
Talent 2
Level 15 Talent Croak of Genius Max Health DPS decreased from 1.5% to 1%
Level 25 Talent Amphibian Rhapsody Song Effects decreased from +35% to +30%
Largo Encore
Bonus Duration changed from 10% + 1% per level up to 9% + 1% per level
Largo Catchy Lick 3
Now can lick runes to pull them. Rune-licking refunds spent mana
Health Regen Duration decreased from 10s to 8s
Bonus health regen is now also provided if the target is killed by Catchy Lick
Largo Amphibian Rhapsody
Aghanim's Scepter no longer adds damage to double-strumming
Largo Song Fight Song 3
Now also deals 20/30/40 magical damage by default
Now upgraded with Aghanim's Scepter
Increases magic damage by 6/12/18 per Groovin' stack when this song is used in double-strumming
Largo Song Double Time 2
Move Speed decreased from 16/22/28% to 16/20/24%
Slow Resistance decreased from 70/80/90% to 70/75/80%
Marci
Marci
PR 6.7% WR 50.3% WR Δ -0.8%
12
Talent 3
Level 15 Talent +10% Rebound Movement Speed Bonus replaced with +12% Bodyguard Damage
Level 20 Talent Unleash Movement Speed increased from +10% to +15%
Level 25 Talent +20% Bodyguard Damage replaced with Bodyguard Strong Dispels (Dispels both Marci and the target)
Marci Special Delivery 2
If Marci's courier is in the fountain when Special Delivery is cast, the courier will take all items from the stash before teleporting. The courier will now automatically attempt to transfer items upon teleporting and head back to the fountain. If the courier has any extra items after trying to transfer or didn't transfer any items, it will stay next to Marci
Cooldown changed from 240s to 245s - 5s per level
Marci Bodyguard 6
Ability Reworked
Has both passive and active components
Passively grants Marci 12/18/24/30% lifesteal and 12/18/24/30% bonus base attack damage
When cast on an ally, she provides them with 75% of passive bonuses and a shared all damage barrier that blocks 90/160/230/300 damage. Damaging the barrier on either Marci or the target will reduce it for both. As Marci attacks heroes, 30% of the damage dealt restores the barrier. Duration: 7s
Cast Range: 500. Mana Cost: 60/65/70/75. Cooldown: 20s. Cast Point: 0.2s
The effect is dispellable. Dispelling Marci will remove the barrier. Dispelling the target will remove both the barrier and passive bonuses (lifesteal and base attack damage)
Marci Companion Run
Ability can be set to alt-cast to bring the target ally to the destination. Does not work on rooted or leashed allies
Silencer
Silencer
PR 7.4% WR 50.3% WR Δ +3.6%
12
Base stats 2
Base Movement Speed increased from 290 to 300
Reworked Brain Drain ability into a new innate
Talent 3
Level 10 Talent +0.25 Arcane Curse Silenced Multiplier replaced with +7% Suffer In Silence Damage
Level 25 Talent Glaives of Wisdom Damage increased from +25% to +30%
Level 25 Talent 2 Arcane Curse charges replaced with +2s Global Silence Duration
Silencer Brain Drain 3
New innate ability. Passive
Silencer takes less damage from and deals more damage to silenced targets. Damage modifier is 5% + 0.5% per level for both reduction and amplification
If an enemy hero dies within 925 range of Silencer or was debuffed by Silencer at the time of death, Silencer permanently steals 1 Intelligence from them. If the victim was silenced, an extra 1 point of Intelligence will be stolen
Silencer Curse Of The Silent
No longer has 1.25x slow and damage multiplier against silenced enemies
Silencer Glaives Of Wisdom 3
Mana Cost decreased from 14/16/18/20 to 12/14/16/18
Now upgraded with Aghanim's Shard
Increases Int Steal by 1 and causes Glaives to bounce once to a random enemy within 450 range
Elder Titan
Elder Titan
PR 1.4% WR 51.9% WR Δ -2.6%
11
Base stats
Removed Tip The Scales innate ability
Talent 3
Level 10 Talent +25 Attack Speed replaced with +150 Echo Stomp Wake Damage
Level 15 Talent +25 Astral Spirit Hero Attack replaced with 20% of Bonus Movement Speed as Attack Speed
Level 20 Talent +350 Echo Stomp Wake Damage replaced with +30 Astral Spirit Bonus Damage per Hero
Elder Titan Momentum 4
New innate ability. Passive, can't be leveled up
Elder Titan's armor increases by 3.6% + 0.4% per level of his bonus movement speed
Only counts movement speed that he has above his base (305) value
This ability can't reduce Elder Titan's armor when he is slowed below the base movement speed value
Elder Titan Ancestral Spirit 2
No longer provides armor on return
Still grants movement speed, which is then used by the innate ability to provide armor
Elder Titan Earth Splitter
Cooldown decreased from 100s to 100/95/90s
Juggernaut
Juggernaut
PR 6.8% WR 45.1% WR Δ -4.8%
11
Base stats
Removed Duelist innate ability
Talent 5
Level 10 Talent +4% Duelist Damage replaced with -1s Bladeform Stack Gain Interval
Level 15 Talent +1% Healing Ward Heal replaced with -15s Omnislash Cooldown
Level 15 Talent Movement Speed During Blade Fury increased from +40 to +45
Level 20 Talent Blade Fury DPS increased from +90 to +100
Level 20 Talent +1 Healing Ward Hits to Destroy replaced with +15% Blade Dance Crit Damage
Juggernaut Bladeform 2
New innate ability
Juggernaut receives a stack of Bladeform every 2s that he does not take damage. Each stack grants 2.5% + 0.05% per level base Agility bonus and 1% movement bonus and there is a maximum of 10 stacks. Stacks fade after 2s upon taking any damage
Juggernaut Blade Fury
No longer upgraded with Aghanim's Shard
Juggernaut Healing Ward 2
Now upgraded with Aghanim's Shard
Increases healing by 1.5% and hits to destroy by 1
Kunkka
Kunkka
PR 4.0% WR 52.1% WR Δ +2.0%
11
Talent 4
Level 10 Talent -15s Admiral's Rum Cooldown replaced with +1s Admiral's Rum Buff Duration
Level 15 Talent Tidebringer Damage increased from +70 to +75
Level 20 Talent +15% Admiral's Rum Damage Delayed replaced with +80% Tidebringer Cleave
Level 25 Talent +130% Tidebringer Cleave replaced with Tidebringer Ignores 25% Armor
Kunkka Admirals Rum 5
Can no longer be applied by multiple sources, and will no longer trigger passively if Ghostship already applied the buff
Cooldown changed from 60s to 60.5s - 0.5s per level
Bonus Movement Speed rescaled from 10% to 7.75% + 0.25% per level
Duration decreased from 6s to 5s
Delayed Damage decreased from 20% to 18%
Kunkka Ghostship 2
Now applies Admiral's Rum at a 2x factor
Multiplication applies to duration, delayed damage and movement speed bonus
Lina
Lina
PR 8.8% WR 48.6% WR Δ -0.6%
11
Base stats
Removed Combustion innate ability
Talent 3
Level 15 Talent Light Strike Array Damage decreased from +150 to +110
Level 25 Talent +150% Crit On Targets Affected By Spells replaced with 150% Attack Crit on Targets Affected by Slow Burn
Level 25 Talent +60% Combustion Overheat Damage replaced with +1s Slow Burn Duration
Lina Slow Burn 2
New innate ability
Lina's abilities deal an additional 64% damage as undispellable burn damage over 4s
Lina Dragon Slave
Damage decreased from 85/165/245/325 to 65/125/185/245
Lina Light Strike Array
Damage decreased from 110/160/210/260 to 80/120/160/200
Lina Laguna Blade 3
Damage decreased from 500/750/1000 to 380/565/750
Aghanim's Shard upgrade reworked
Casting Laguna Blade temporarily supercharges Lina, granting her 12 stacks of Fiery Soul. Supercharge duration: 5s
Bane
Bane
PR 4.3% WR 53.8% WR Δ +2.0%
10
Base stats 5
Strength gain decreased from 2.7 to 2.5
Agility gain decreased from 2.7 to 2.5
Intelligence gain decreased from 2.7 to 2.5
Damage gain per level decreased from 3.6 to 3.4
Attack Range increased from 400 to 425
Bane Ichor Of Nyctasha 2
Ability reworked
Every time Bane kills an enemy hero or they die under the effect of any debuff applied by Bane, they receive a Terror for the rest of the game. Each Terror stack decreases the enemy's status resistance to all Bane's debuffs by 5%. Max Terror stacks per hero: 5
Bane Nightmare 3
Now a Unit Vector Target Spell
Sleeping units walk in Bane's chosen direction at a speed of 110
Can be put on alt-cast to disable sleepwalking behavior
Death Prophet
Death Prophet
PR 3.8% WR 46.0% WR Δ -3.3%
10
Base stats
Base Armor increased by 1
Talent 5
Level 10 Talent +12% Magic Resistance replaced with +200 Health
Level 10 Talent +30 Attack Speed replaced with +75 Silence AoE
Level 15 Talent +100 Silence AoE replaced with +50 Attack Speed
Level 20 Talent +400 Health replaced with +6 Exorcism Spirits
Level 25 Talent +8 Exorcism Spirits replaced with Deaths During Exorcism Extend Duration by +8s (both allied and enemy heroes count)
Death Prophet Witchcraft 2
Movement speed bonus changed from 0.75% + 0.75% per level up to 0.5% + 0.75% per level
Cooldown Reduction changed from 0.75% + 0.75% per level up to 0.75% per level
Death Prophet Silence
Projectile speed increased from 1400 to 1750
Death Prophet Exorcism
Ghost spawn rate improved from 0.35s to 0.25s
Drow Ranger
Drow Ranger
PR 7.5% WR 48.0% WR Δ -3.8%
10
Base stats 2
Base Damage decreased by 2
Damage at level 1 decreased from 51–58 to 49–56
Drow Ranger Trueshot 2
No longer levels with Marksmanship
Agility Base Bonus rescaled from 4/8/12/16% to 10%
Drow Ranger Frost Arrows
Now also modifies incoming healing with Aghanim's Scepter
Drow Ranger Wave Of Silence
Knockback duration now scales inversely with distance from the target, similar to knockback distance. Minimum knockback duration is 0.4 seconds
Drow Ranger Multishot
Now allows Drow Ranger to move with a 35% penalty and use items while casting Multishot
Drow Ranger Glacier 3
No longer increases the number of Multishot arrows
No longer grants True Strike on the hill
Now Drow Ranger deals 25% more damage when attacking from high ground while on the Glacier
Huskar
Huskar
PR 7.6% WR 50.9% WR Δ +0.3%
10
Base stats 2
Intelligence gain decreased from 1.5 to 0
Base Movement Speed decreased from 295 to 290
Huskar Inner Fire 4
Damage increased from 105/170/235/300 to 110/180/250/320
Knockback Duration now scales based on Knockback Distance to a minimum of 0.4s
Enemies which are 375 units or farther now receive a flat knockback of 25 units
No longer upgraded with Aghanim's Shard
Huskar Burning Spear 2
Health Cost changed from 4% of current health to 2% of max health
Now also burns enemies for 0.5% of their max health
Huskar Berserkers Blood 2
Now upgraded with Aghanim's Shard
Can be activated for a health cost. Applies basic dispel to Huskar, then after a delay, heals for the amount of health consumed plus an additional bonus per debuff dispelled. Current HP Cost: 30%. Cooldown: 20s. Cauterize Delay: 3s. Max HP Heal per debuff: 3%
Lion
Lion
PR 19.5% WR 49.8% WR Δ -0.6%
10
Lion To Hell And Back 2
Ability reworked
Killing or assisting in a Hero kill provides Lion with 20% debuff duration while that hero is dead. Whenever Lion respawns or resurrects, he gains 20% spell amplification for 90s or until he gets a kill or an assist
Lion Finger Of Death 8
Cooldown decreased from 120/80/40s to 110/70/30s
Damage per kill decreased from 40 to 30
Now has empowered melee attacks after the cast by default
After using Finger of Death, Lion's hand becomes empowered, turning him into a melee hero with 250 attack range and 30 bonus movement speed. These melee attacks have 25% cleave and deal 20/30/40 bonus damage which increases with each Finger of Death kill. Enemy heroes that die within 3s after getting hit with these melee attacks (or from them) also provide bonus per kill damage. Melee form duration: 20s
Ability can be toggled with right-click to disable the melee form
Cleave area is a cone with 150 width that increases up to 350 at 650 distance
Aghanim's Scepter now also increases melee cleave from 25% to 50% and duration from 20s to 30s
Aghanim's Scepter no longer decreases cooldown
Oracle
Oracle
PR 5.8% WR 52.4% WR Δ +0.6%
10
Talent
Level 15 Talent Fortune's End Heals/Damages for 80 Per Effect Dispelled replaced with +100 Fortune's End Radius
Oracle Prognosticate
Oracle now also predicts Roshan's exact respawn timer
Oracle False Promise
No longer upgraded with Aghanim's Scepter
Base stats 7
New passive ability granted by Aghanim's Scepter
Oracle receives a Tarot Card Buff now and every 90 seconds. This buff is undispellable and lasts until the next one replaces it. Oracle knows which buff will be next.
Death: +40% Spell Amplification
The Fool: +100% Gold Gain
The World: +150% Intelligence
The Lovers: +40% Heal Amplification
The Tower: Gain a 400 all-damage barrier which regenerates after not taking damage for 7s
Ringmaster
Ringmaster
PR 6.8% WR 50.7% WR Δ +1.2%
10
Talent
Level 10 Talent +85 Impalement Arts Impact Damage replaced with +1 Impalement Arts Charge
Ringmaster Dark Carnival Souvenirs
Pool of souvenirs now always consists of Funhouse Mirror, Strongman Tonic, Unicycle and Whoopee Cushion
Ringmaster The Box 2
Targeted unit is no longer stunned for 0.5 seconds when placed in a box
Radius and Aghanim's Scepter's Explosion Radius now affected by AoE bonuses
Ringmaster Impalement 6
Charges rescaled from 1/2/3/4 to 3
Mana Cost decreased from 80 to 50
Impact damage rescaled from 50 to 20/35/50/65
Max Health Damage per second (heroes) rescaled from 3.5/4/4.5/5% to 3/4/5/6%
Damage per second (creeps) decreased from 100 to 85/90/95/100
Slow Duration decreased from 0.8s to 0.5/0.6/0.7/0.8s
Slardar
Slardar
PR 6.0% WR 53.2% WR Δ +3.9%
10
Talent 3
Level 10 Talent +14 Seaborn Sentinel Bonus Attack Damage replaced with +30 Bash of the Deep Damage
Level 15 Talent +40 Bash of the Deep Damage replaced with -3 Corrosive Haze Armor
Level 20 Talent -4 Corrosive Haze Armor replaced with +16% Seaborn Sentinel Bonus Attack Damage
Slardar Seaborn Sentinel 6
No longer levels with Corrosive Haze
Bonus HP Regen changed from 2.5/5/7.5/10 to 1.75 + 0.25 per level
Aghanim's Scepter Bonus HP Regen decreased from +22 to +20
Bonus Armor changed from 3/4/5/6 to 1.8 + 0.2 per level
Aghanim's Scepter Bonus Armor decreased from +10 to +8
Flat 8/16/24/32 bonus damage replaced with 11.4% bonus attack damage + 0.6% per level
Slardar Sprint
Slardar now has 100% slow resistance for the first 2.5s of Guardian Sprint. This bonus fades to 0 over the remaining duration
Spectre
Spectre
PR 2.8% WR 50.9% WR Δ +1.8%
10
Base stats 2
Base Movement Speed increased from 290 to 295
Base Health Regen increased from 1.0 to 1.5
Spectre Desolate
Damage changed from 25 + 2 per level up to 23 + 2 per level
Spectre Shadow Step 4
Cooldown decreased from 30/26/22/18s to 24/21/18/15s
Cast Range increased from 750/900/1050/1200 to 825/950/1075/1200
Illusion Damage increased from 32/38/44/50% to 35/40/45/50%
Illusion Damage Taken decreased from 200% to 200/185/170/155%
Spectre Haunt 3
Cooldown decreased from 180/160/140s to 160/150/140s
Duration rescaled from 5/6/7s to 6s
Illusion Damage decreased from 30/55/80% to 30/50/70%
Tusk
Tusk
PR 10.7% WR 51.5% WR Δ +1.8%
10
Talent 2
Level 20 Talent -6s Ice Shards Cooldown replaced with -6s Snowball Cooldown
Level 25 Talent -8s Snowball Cooldown replaced with Ice Shards Slow by 50% and Deal 110 DPS (only affects enemies trapped inside)
Tusk Bitter Chill 3
No longer levels with Walrus Punch!
Attack Speed Slow rescaled from 20/40/60/80 to 17 + 3 per level
Now only affects enemy heroes
Tusk Tag Team
Now always a basic ability for Tusk
Tusk Ice Shards
No longer upgraded with Aghanim's Shard
Tusk Drinking Buddies 3
Now granted by Aghanim's Shard
Tusk reaches out to tag an allied unit, pulling them closer. Once tagged, both Tusk and his tagged ally gain 25% bonus movement speed and 10 bonus armor for 6s. Can be put on alt-cast to only pull Tusk towards his ally with 50% reduced cast range. Cast Range: 1000. Mana Cost: 80. Cooldown: 14s
No longer provides 20/50/80/110 bonus attack damage
Invoker
Invoker
PR 22.6% WR 47.8% WR Δ -5.7%
9
Talent 2
Level 15 Talent +1 Facet Orb Level replaced with +25 Alacrity Speed/Damage
Level 20 Talent +50 Alacrity Speed/Damage replaced with +1 Orb Levels
Invoker Quas
Max Level increased from 7 to 8
Invoker Wex
Max Level increased from 7 to 8
Invoker Exort
Max Level increased from 7 to 8
Invoker Tornado
Aghanim's Scepter twister damage decreased from 40 + 10 * Wex Level to 30 + 10 * Wex Level
Invoker Invoke 3
Now whenever Invoker gets Aghanim's Scepter or Aghanim's Shard, these items are inert in the inventory until Invoker activates them manually. Upon activation, he will be presented with three upgrades to choose from. Upgrades themselves for both Aghanim's Scepter and Aghanim's Shard are unchanged
You can't change selected upgrades. Selling Aghanim's Scepter and buying it again will provide the same upgrade you chose the first time
Aghanim's Scepter no longer provides +1 level to all three orbs. Now it provides +1 level only to a single orb you choose
Lich
Lich
PR 15.4% WR 50.4% WR Δ -1.5%
9
Base stats 3
Base Mana Regen decreased from 0.75 to -1
Intelligence gain decreased from 3.8 to 3.4
Removed Death Charge innate ability
Talent 2
Level 20 Talent +4s Frost Shield Duration replaced with 2 Frost Shield Charges
Level 25 Talent +100 Chain Frost Incremental Damage replaced with Chain Frost Unlimited Bounces
Lich Death Charge 4
New Innate ability. Active
Lich can instantly kill an allied creep to gain mana relative to its current health and earn experience bounty for it. Health to Mana: 42% + 3% per level. Experience Bounty: 69% + 6% per level. Cast Range: 700. No Mana Cost. Cooldown: 120s
This ability starts on extended cooldown and with no charges, making the first cast possible only at 2:00 mark
Sacrificed creeps count as denies, providing experience to enemy heroes. Lich's experience gain is independent from experience enemies gain
Ogre Magi
Ogre Magi
PR 8.0% WR 49.8% WR Δ -0.2%
9
Talent 5
Level 10 Talent -1s Fireblast Cooldown replaced with +2/0.01 Dumb Luck Mana / Mana Regen Per Strength
Level 10 Talent Ignite Burn Damage decreased from +12 to +10
Level 15 Talent +2/0.01 Dumb Luck Mana / Mana Regen Per Strength replaced with +20/35 Bloodlust / Self Attack Speed
Level 20 Talent +35 Bloodlust Attack Speed replaced with +175 Fireblast Damage
Level 25 Talent +220 Fireblast Damage replaced with +10% Multicast Chances (affects all types of multicast)
Ogre Magi Fireblast 2
Now also upgraded by Aghanim's Scepter
Becomes Refined Fireblast, reducing its cooldown by 1s and increasing its cast speed by 25%
Ogre Magi Multicast
Each point of Strength increases chances of Multicast by 0.0625%, so every 16 Strength points add 1%
Ogre Magi Unrefined Fireblast
Cooldown increased from 6s to 7s
Sand King
Sand King
PR 4.0% WR 47.7% WR Δ -1.9%
9
Talent 3
Level 20 Talent +75/7 Base/Incremental Radius of Epicenter replaced with +6 Epicenter Pulses
Level 25 Talent 50% Sand Storm Slow replaced with 35% Sand Storm Slow and Blind
Level 25 Talent +8 Epicenter Pulses replaced with +125 Stinger Damage
Sandking Caustic Finale 4
No longer levels with Epicenter
Base Damage rescaled from 20/40/60/80 to 17 + 3 per level
Max Health Damage rescaled from 3/7/11/15% to 2.5% + 0.5% per level
Duration decreased from 4.5/5/5.5/6s to 4.5s
Sandking Burrowstrike 2
Cast Range increased from 525/600/675/750 to 550/625/700/775
Sand King now immediately re-gains invisibility if the Burrowstrike ends within Sand Storm's AoE
Slark
Slark
PR 15.1% WR 54.6% WR Δ +2.5%
9
Slark Essence Shift
Duration changed from 15s + 2.5s per level up to 12.5s + 2.5s per level
Slark Saltwater Shiv 8
Stacks now have independent durations and don't refresh previous ones
Cooldown increased from 10/8/6/4s to 14/12/10/8s
Mana Cost increased from 20 to 25/30/35/40
Cast Range is now Slark's attack range + 50
Stack Restoration Steal increased from 2/4/6/8% to 4/8/12/16%
Stack Regen Steal increased from 2/4/6/8 to 4/8/12/16
Stack Speed Steal increased from 2/4/6/8 to 4/8/12/16
Now also modifies incoming healing
Sven
Sven
PR 2.7% WR 52.2% WR Δ +5.6%
9
Base stats 3
Base strength increased from 23 to 24
Damage at level 1 increased from 60–62 to 61–63
Removed Vanquisher innate ability
Talent 2
Level 10 Talent +10% Vanquisher Bonus Damage replaced with +20% God's Strength Slow Resistance
Level 20 Talent +20% God's Strength Slow Resistance replaced with -25% Storm Hammer Cooldown and Mana Cost
Sven Wrath Of God 2
New innate ability
Increases attack damage Sven gains per point of Strength by 0.08 + 0.02 per level. Disabled by Break
Sven Warcry 2
Aghanim's Shard reworked
Makes Warcry undispellable and increases radius from 700 to 900. Warcry provides a 300 physical damage barrier and an additional +3% movespeed bonus when active
Tidehunter
Tidehunter
PR 11.1% WR 51.3% WR Δ +2.3%
9
Base stats 2
Strength gain increased from 3.6 to 3.7
Removed Blubber innate ability
Talent
Level 20 Talent Blubber effect triggers Anchor Smash replaced with Kraken Shell Cleanse triggers Anchor Smash
Tidehunter Krill Eater 4
New Innate Ability. Passive
Whenever an enemy hero dies while affected by any Tidehunter's debuff or is killed by him, they drop a fish. Tidehunter can eat the fish to grow in size and permanently gain 3 Max Health, 2 Attack Range and 1 Bonus Damage Block. Tidehunter automatically eats a fish on every level up
Bonus Damage Block is only applied if there is a source of damage block being applied to an incoming physical attack
The fish flies 400 units towards Tidehunter upon spawning, stays in the world indefinitely and can be destroyed by an attack from Tidehunter's enemies
Tidehunter Anchor Smash
Radius changed from 375 to 225 + Tidehunter's Attack Range
Tidehunter Kraken Shell
Now applies a strong dispel to Tidehunter if he takes more than 600/550/500/450 damage within 7 seconds
Vengeful Spirit
Vengeful Spirit
PR 5.6% WR 53.4% WR Δ +2.4%
9
Base stats 2
Base Movement Speed increased from 295 to 300
Base Attack Time improved from 1.7s to 1.5s
Vengefulspirit Retribution 2
Now also makes Vengeful Spirit to gain benefits of both melee and ranged attacks
Now killer's icon is shown as a buff on Vengeful Spirit to know who to hate
Vengefulspirit Command Aura 5
Now provides 1.2x the bonus for Vengeful Spirit herself
Aghanim's Scepter upgrade no longer refreshes ability cooldowns on activating
Aghanim's Scepter now increases self-bonus up to 1.3x
Aghanim's Scepter illusion is now fully affected by Vengeance Aura's bonus
Aghanim's Scepter illusion damage taken decreased from 115% to 100%
Bounty Hunter
Bounty Hunter
PR 6.6% WR 54.9% WR Δ +1.3%
8
Talent
Level 10 Talent Damage increased from +25 to +30
Bounty Hunter Big Game Hunter 3
Ability reworked
Bounty Hunter receives 15% more kill and assist gold if the dying enemy hero is Big Game. An enemy hero is considered Big Game if they are one of the top 3 net worth heroes on the enemy team
These heroes will have a debuff, that points out that they're among these three heroes. Debuff is visible only to Bounty Hunter and his allies
Bounty Hunter Jinada
Gold Steal increased from 12/20/28/36 to 15/22/29/36
Bounty Hunter Wind Walk 2
Now grants 8/12/16/20% bonus movement speed when active
Also applies to Friendly Shadow
Bounty Hunter Track
No longer grants 12/16/20% bonus movement speed to Bounty Hunter
Mars
Mars
PR 13.4% WR 45.2% WR Δ -2.5%
8
Talent 2
Level 10 Talent +20% Dauntless Regen Per Enemy replaced with +1.5 Mana Regen
Level 20 Talent -16s Arena Of Blood Cooldown replaced with +70 Arena of Blood Spear Damage
Mars Dauntless 2
No longer considers Mars's allies when determining if Mars is outnumbered
HP Regen per extra enemy decreased from 70% to 40%
Mars Bulwark 2
Now a point targeted ability. Mars will face towards the targeted direction when toggled on
No longer upgraded with Aghanim's Scepter
Mars Arena Of Blood 2
Now upgraded with Aghanim's Scepter
Lowers cooldown by 10s and increases duration from 5.5s to 6.5s. If an enemy is killed in the Arena, Mars and all of his allies inside the Arena restore 35% of their max health and mana and get a 35% attack damage buff for 20s. This effect stacks
Medusa
Medusa
PR 4.1% WR 51.5% WR Δ +3.1%
8
Talent 6
Level 10 Talent Stone Gaze Bonus Physical Damage increased from +10% to +12%
Level 15 Talent Mystic Snake Cooldown Reduction increased from 3s to 4s
Level 15 Talent +8% Split Shot Outgoing Damage replaced with +1 Gorgon's Grasp Volley
Level 20 Talent +1 Gorgon's Grasp Volley replaced with +12% Split Shot Outgoing Damage
Level 20 Talent +3 Mystic Snake Bounces replaced with +40% Mystic Snake Damage / Mana Gain
Level 25 Talent Stone Gaze Duration increased from +2s to +2.5s
Medusa Gorgon Grasp 2
Cooldown decreased from 30/27/24/21s to 30/26/22/18s
Now always centers the cast cursor around the second grouping, even if the number of volleys is increased
Mirana
Mirana
PR 5.7% WR 47.1% WR Δ -2.6%
8
Base stats 6
Removed Selemene's Faithful innate ability
New innate ability. Auto-cast attack modifier, can't be leveled up
Mirana consumes a charge to empower her next attack with bonus magic damage equal to 3 per Mirana's level. At the start she has 2 max charges but gains 1 more every 7 levels. Base Charge Restore Time: 6s
Upgraded with Aghanim's Shard
Casting Leap provides 3 temporary charges for the duration of the buff
These temporary charges ignore the max charges count and stack from each Leap cast
Talent
Level 20 Talent +35 Base Damage replaced with +35 Celestial Quiver Damage
Mirana Leap
Aghanim's Shard no longer provides crits during the buff
Nyx Assassin
Nyx Assassin
PR 9.3% WR 52.0% WR Δ -1.0%
8
Base stats 4
Removed Nyxth Sense innate ability
New innate ability. Passive
When Nyx Assassin deals damage with attacks or his abilities, he burns affected unit's mana equal to 12% of damage dealt
Damage reflected with Spiked Carapace also counts
Nyx Assassin Jolt
Now burns 9/12/15/18% of the target's Max Mana
Nyx Assassin Vendetta 3
Now also applies a 4s Break on hit
Aghanim's Shard reworked
Decreases cooldown by 10s. For the first 15s, Nyx Assassin is hasted and has unobstructed pathing
Sniper
Sniper
PR 10.1% WR 46.3% WR Δ +0.1%
8
Talent
Level 10 Talent +55 Take Aim Attack Range Bonus replaced with +50 Take Aim Passive Attack Range
Sniper Keen Scope 4
No longer levels with Assassinate
No longer increases attack range
Now increases damage from Sniper's attacks by 1.5% + 0.05% per level for every 100 units of distance between him and the target
Also affects attack damage from Assassinate
Sniper Take Aim 2
Now passively grants 160/240/320/400 attack range
Active Bonus Attack Range rescaled from 100/150/200/250 to 75/150/225/300
Sniper Assassinate
No longer increases attack damage by 100/110/120%
Viper
Viper
PR 6.2% WR 49.8% WR Δ +0.4%
8
Base stats 2
Agility gain increased from 2.7 to 2.9
Base Attack Speed decreased from 120 to 110
Talent 4
Level 10 Talent +10% Poison Attack slow/damage replaced with +15 Corrosive Skin Damage
Level 15 Talent +20 Corrosive Skin Damage replaced with +15% Poison Attack Slow / Damage
Level 15 Talent +30 Nethertoxin Min/Max Damage replaced with +20/40 Nethertoxin Min/Max Damage
Level 20 Talent Predator Damage Per Missing Health increased from +0.3 to +0.35
Viper Predator
Base Damage per Missing Health Percentage increased from 0.15 to 0.25
Viper Corrosive Skin
Aghanim's Scepter now also gradually increases Corrosive Skin's magic resistance and damage per second while he is in Nethertoxin, up to 50% increased effect after 4s
Weaver
Weaver
PR 10.7% WR 46.3% WR Δ -3.2%
8
Base stats 5
Removed Rewoven innate ability
New innate ability. Passive
After dealing damage to an enemy hero with an attack or ability, if Weaver remains within 700 range of them for 1.5s, he establishes a Thread of Fate that briefly slows movement of the enemy and ties them to Weaver. Each established thread of fate grants 10% bonus damage to Weaver. Threads last up to 6s and break if the distance is longer than 900. If the enemy dies with Thread of Fate established, the thread's bonuses linger for an additional 5s
Effects linger even if the enemy dies when the thread is about to be established
Movement slow is 100% for 0.2s
Talent 3
Level 10 Talent +60 Shukuchi Damage replaced with +50 Shukuchi Movement Speed
Level 15 Talent +20 Mana Break replaced with +90 Shukuchi Damage
Level 20 Talent Bonus Damage on Geminate decreased from +70 to +60
Batrider
Batrider
PR 6.9% WR 54.2% WR Δ +4.6%
7
Talent 6
Level 10 Talent +50 Flamebreak Knockback Distance replaced with +1s Smoldering Resin Duration
Level 10 Talent +50 Sticky Napalm Radius replaced with +5% Firefly Max Movement Speed Bonus
Level 15 Talent -8s Flaming Lasso Cooldown replaced with +0.5% Sticky Napalm Movement Slow
Level 15 Talent +20 Movement Speed replaced with +30 Firefly Damage Per Second
Level 20 Talent +4s Smoldering Resin Duration replaced with Attacks apply 1 Stack of Sticky Napalm
Level 25 Talent +10 Sticky Napalm Damage replaced with +0.75s Flaming Lasso Duration
Batrider Firefly
Now also provides an increasing movement speed bonus that reaches its maximum of 12/18/24/30% at the end of Firefly's duration
Dazzle
Dazzle
PR 4.2% WR 51.1% WR Δ -3.3%
7
Dazzle Innate Weave 5
No longer levels with Nothl Projection
Armor Change per stack rescaled from 0.5/0.75/1/1.25 to 1
Duration changed from 8s to 6.9s + 0.1s per level
Now upgraded with Aghanim's Shard
Applying a stack of Weave on an ally heals them for 60 per stack of Weave, including the stack that was just applied
Dazzle Nothl Projection 2
No longer does a hard dispel on Dazzle when projection ends
No longer upgraded with Aghanim's Shard
Ember Spirit
Ember Spirit
PR 7.6% WR 51.8% WR Δ +3.7%
7
Base stats
Strength gain increased from 2.3 to 2.5
Ember Spirit Immolation 4
No longer levels with Fire Remnant
Damage per second changed from 10/18/26/34 to 10 + 1 per level
Radius increased from 175 to 200
Aghanim's Shard bonus radius decreased from 175 to 150
Ember Spirit Searing Chains
Mana Cost decreased from 95/105/115/125 to 80/90/100/110
Ember Spirit Sleight Of Fist
Bonus Hero Damage increased from 25/70/115/160 to 50/90/130/170
Jakiro
Jakiro
PR 10.3% WR 47.0% WR Δ -0.4%
7
Talent 2
Level 10 Talent Ice Path Damage increased +60 to +75
Level 15 Talent Dual Breath Cooldown Reduction increased from 3s to 3.5s
Jakiro Double Trouble
Attack Damage Reduction changed from 50% to 51% - 1% per level
Jakiro Liquid Fire 2
Now has a 20 mana cost
Aghanim's Shard now also reduces mana cost to 0
Jakiro Liquid Ice 2
Now has a 20 mana cost
Aghanim's Shard now also reduces mana cost to 0
Luna
Luna
PR 11.0% WR 49.6% WR Δ +0.2%
7
Talent 2
Level 20 Talent -2s Lucent Beam Cooldown replaced with 1.5x Lunar Orbit Damage / Speed
Level 25 Talent Lunar Blessing Allied/Self Damage decreased from +30/60 to +25/50
Luna Lunar Blessing 2
Damage for Allies/Self changed from 1/2 + 1/2 per level up to 1/2 per level
Bonus Night Vision changed from 250 + 25 per level up to 225 + 25 per level
Luna Lunar Orbit 3
Now applies 8/12/16/20% damage reduction while active
Aghanim's Shard upgrade reworked
Increases damage reduction by 10% and provides Luna with 20% bonus movement speed for the duration
Magnus
Magnus
PR 11.1% WR 48.7% WR Δ -2.1%
7
Base stats 2
Base Agility increased from 12 to 14
Damage at level 1 increased from 55–63 to 56–64
Talent
Level 25 Talent +10% Empower Damage/Cleave replaced with Shockwave Returns to Magnus
Magnataur Solid Core 2
No longer levels with Reverse Polarity
Slow Resistance rescaled from 20/30/40/50% to 24% + 1% per level
Magnataur Empower
Now always affects Magnus with 30% increased values and can't be cast on himself
Magnataur Skewer
Aghanim's Shard bonus distance increased from +275 to +300
Morphling
Morphling
PR 8.0% WR 41.6% WR Δ -6.2%
7
Base stats 5
Hero model size now scales on his Agility/Strength ratio
Removed Accumulation innate ability
New innate ability. Passive
Strength and Agility provide Morphling with additional bonuses. His cast range and Slow Resistance are increased by a portion of his Strength. His attack range and movement speed are increased by a portion of his Agility. These bonuses are provided even while replicating, except for the extra attack range which is not provided when replicating a melee unit
Strength to Cast Range: 20%. Strength to Slow Resistance: 20%. Agility to Movement Speed: 15%. Agility to Ranged Attack Range: 20%
Morphling Waveform
Cast Range decreased from 700/800/900/1000 to 700/775/850/925
Morphling Adaptive Strike Agi
Base Damage increased from 25/50/75/100 to 50/70/90/110
Treant Protector
Treant Protector
PR 4.2% WR 54.4% WR Δ -0.9%
7
Treant Natures Guise
Cooldown changed from 35s - 1s per level up to 36s -1s per level
Treant Living Armor 3
Mana Cost increased from 40/45/50/55 to 65/70/75/80
Max Damage Blocked decreased from 120 to 60/80/100/120
Damage Block Decrease improved from 35/30/25/20 to 20
Treant Eyes In The Forest 3
Charge Restore Time increased from 55s to 135s
Duration increased from 300s to 360s
Max Charges decreased from 3 to 2
Underlord
Underlord
PR 5.4% WR 47.5% WR Δ -1.2%
7
Talent 2
Level 15 Talent Firestorm Cooldown Reduction increased from 4s to 5s
Level 25 Talent Fiend's Gate DPS increased from 125 to 160
Abyssal Underlord Raid Boss 3
No longer levels with Fiend's Gate
Damage Reduction rescaled from 4/6/8/10% to 3.7% + 0.3% per level
Movement Speed bonus rescaled from 11/14/17/20% to 9.5% + 0.5% per level
Abyssal Underlord Firestorm
Wave Damage increased from 30/50/70/90 to 30/55/80/105
Abyssal Underlord Atrophy Aura
Damage Reduction increased from 6/14/22/30% to 8/16/24/32%
Abaddon
Abaddon
PR 3.5% WR 50.8% WR Δ +1.5%
6
Talent 2
Level 10 Talent +10% Withering Mist Health Restoration Reduction replaced with +25 Curse of Avernus DPS
Level 15 Talent +40 Curse of Avernus DPS replaced with -10s Borrowed Time Cooldown
Abaddon Withering Mist 2
Health Restoration Reduction changed from 35% to 24.5% + 0.5% per level
Now also modifies incoming healing
Abaddon Death Coil
Damage/Heal increased from 95/160/225/290 to 95/170/245/320
Abaddon Borrowed Time
Cooldown decreased from 90/85/80s to 85/75/65s
Alchemist
Alchemist
PR 11.6% WR 52.4% WR Δ +3.0%
6
Talent 3
Level 10 Talent Unstable Concoction Radius increased from +125 to +150
Level 15 Talent Damage per Greevil's Greed stack increased from +2.5 to +3
Level 15 Talent Acid Spray grants armor to allies replaced with +1% Corrosive Weaponry Slow/Damage Reduction Per Stack
Alchemist Goblins Greed
Aghanim's Scepter now also increases Base Bonus Gold and Max Bonus Gold per kill by 6 per melted Aghanim's Scepter
Alchemist Corrosive Weaponry 2
Movement Slow per stack increased from 2/2.5/3/3.5% to 2.5/3/3.5/4%
Base Attack Damage Reduction per stack increased from 2/2.5/3/3.5% to 2.5/3/3.5/4%
Broodmother
Broodmother
PR 2.7% WR 50.9% WR Δ -3.1%
6
Talent 3
Level 15 Talent Spiderlings Health increased from +150 to +175
Level 15 Talent Incapacitating Bite Attack Bonus decreased from +6 to +5
Level 25 Talent -0.15s BAT during Insatiable Hunger now also affects Spiderlings within 800 range
Broodmother Spiders Milk
Hero Health as Heal changed from 2% to 1.9% + 0.1% per level
Broodmother Insatiable Hunger
Now also applies lifesteal to Spiderlings within 800 range of Broodmother
Broodmother Spin Web
Movespeed Bonus decreased from 10/22/34/46% to 10/20/30/40%
Crystal Maiden
Crystal Maiden
PR 9.7% WR 49.1% WR Δ -0.9%
6
Base stats 4
Removed Blueheart Floe innate ability
New innate ability. Passive
A portion of the mana Crystal Maiden spends on her abilities is converted into a physical barrier for 8s. Barriers stack, but each instance has independent duration
Mana Spent to Barrier is 30% + 2% per level
Talent
Level 20 Talent +225 Attack Speed replaced with +20% Glacial Guard Mana Spent To Barrier
Crystal Maiden Brilliance Aura
Now also passively provides Crystal Maiden with 20/40/60/80% mana regen amplification
Earthshaker
Earthshaker
PR 10.1% WR 52.7% WR Δ +4.0%
6
Earthshaker Slugger 3
No longer levels with Echo Slam
Damage (Creep Death) changed from 30/45/60/75 to 27 + 3 per level
Damage (Hero Death) changed from 150/250/350/450 to 135 + 15 per level
Earthshaker Fissure
Stun Duration increased from 0.8/1.0/1.2/1.4s to 1.0/1.2/1.4/1.6s
Earthshaker Aftershock
Radius increased from 300 to 350
Earthshaker Echo Slam
Shockwave projectile speed increased from 550 to 650
Gyrocopter
Gyrocopter
PR 3.9% WR 45.8% WR Δ -0.3%
6
Base stats 5
Base Movement Speed decreased from 320 to 315
Removed Chop Shop innate ability
New innate ability
Whenever Gyrocopter damages an enemy with attacks or abilities, he gains + 1 movement speed per hero and + 0.5 per creep. Duration is 3.9s + 0.1s per level. Effects stack independently
New ability granted by Aghanim's Scepter, effect is unchanged
Gyrocopter Flak Cannon
Aghanim's Scepter upgrade moved into a separate ability
Io
Io
PR 3.7% WR 52.5% WR Δ +2.5%
6
Base stats 3
Removed Wellspring innate ability
New innate ability
Io always has bonus Outgoing Damage Amp which linearly scales with its health, reaching a maximum of 5% + 0.5% per level at 100% Health. At the same time, Io has Health Restoration and Healing Amplifications which also linearly scale with its health, but reach a maximum of 5% + 0.5% per level at zero Health
Talent 2
Level 10 Talent Strength increased from +7 to +8
Level 25 Talent Relocate Cast Delay Reduction increased from 1.5s to 2s
Wisp Overcharge
Now also provides 35/60/85/110 Attack Speed and 8/10/12/14% Spell Amplification to Io and any tethered Allies
Naga Siren
Naga Siren
PR 1.1% WR 48.9% WR Δ -1.2%
6
Talent 3
Level 10 Talent Reel In Pull Speed increased from +100 to +125
Level 15 Talent Mirror Image Illusion Damage Taken Reduction increased from 50% to 75%
Level 20 Talent Song of the Siren Cooldown Reduction increased from 20s to 25s
Naga Siren Eelskin 2
Now provides evasion for Naga Siren on her own
Evasion per Naga changed from 8% to 4.9% + 0.1% per level
Naga Siren Rip Tide
Now always a basic ability for Naga Siren
Phoenix
Phoenix
PR 10.4% WR 53.4% WR Δ +1.6%
6
Base stats
Removed Blinding Sun innate ability
Talent
Level 10 Talent +0.5% Blinding Sun Miss Chance replaced with +1% Dying Light Missing Health as Damage
Phoenix Dying Light 4
New innate ability
Phoenix deals 4% of its missing health as magic damage to all enemies in a 400 radius every second. Damage tick rate: 0.2s
This effect is also present during Supernova
Damage is calculated as if Phoenix was still present with the same health and health regen it had at the moment of the cast
Puck
Puck
PR 9.3% WR 51.5% WR Δ +1.4%
6
Puck Puckish 2
Health/Mana Restore rescaled from 10 + 2% to 3%
Spell Dodge Multiplier decreased from 3.5x to 3x
Puck Illusory Orb 4
Now has curved vector targeting by default
Can be put on alt-cast to to launch the orb straight
Speed increased from 550 to 750
Now additionally deals 3% of orb's Impact Damage every 0.5s in its AoE
Razor
Razor
PR 8.8% WR 47.8% WR Δ -4.9%
6
Talent 2
Level 10 Talent +10% Spell Lifesteal replaced with +4 Armor
Level 20 Talent Storm Surge Slow and Damage increased from +25% to +30%
Razor Static Link 2
Damage Drain Rate increased from 5/10/15/20 to 6/12/18/24
No longer upgraded with Aghanim's Shard
Razor Storm Surge 2
Now upgraded with Aghanim's Shard
While Eye of the Storm is active, Storm Surge's strike chance is 2x as high, strike cooldown is decreased by 2s, and lightning strikes all enemies within Eye of the Storm's radius
Warlock
Warlock
PR 9.1% WR 48.7% WR Δ +1.3%
6
Warlock Eldritch Summoning 6
No longer levels with Chaotic Offering
Minor Imp Health rescaled from 50/130/210/290 to 5 + 15 per level
Minor Imp Explosion Damage rescaled from 25/70/115/160 to 20 + 20 per 3 hero levels
Minor Imp movement speed rescaled from 300/315/330/345 to 297 + 3 per level
Minor Imp attack damage rescaled from 10-11/14-15/18-19/22-23/26-27 to 20-21
Aghanim's Shard now increases health of minor imps by 80 and explosion damage by 45
Bristleback
Bristleback
PR 7.0% WR 44.1% WR Δ -0.9%
5
Talent
Level 25 Talent +12% Spell Lifesteal replaced with -25 Bristleback Damage Threshold
Bristleback Prickly
Damage and debuff duration amplification changed from 10% to 4.5% + 0.5% per level
Bristleback Viscous Nasal Goo 3
Stack Limit increased from 4 to 6
Now has the same duration on all units
Used to have double duration on creeps
Earth Spirit
Earth Spirit
PR 6.3% WR 52.4% WR Δ +1.1%
5
Talent
Level 25 Talent Geomagnetic Grip Remnant Damage increased from +175 to +250
Earth Spirit Stone Caller
Max Charges changed from 7 + 1 per 4 level ups to 7 + 1 per 4 levels
Earth Spirit Boulder Smash
Slow Duration increased from 1.25/2.5/3.25/4s to 1.75/2.5/3.25/4s
Earth Spirit Geomagnetic Grip
Silence Duration increased from 2/2.5/3/3.5s to 2.3/2.7/3.1/3.5s
Earth Spirit Magnetize
Damage per second increased from 45/85/125 to 45/90/135
Enchantress
Enchantress
PR 2.0% WR 47.8% WR Δ -0.8%
5
Talent
Level 25 Talent Untouchable Attack Slow increased from +70 to +80
Enchantress Rabblerouser
Damage Increase changed from 4% + 4% per level up to 4% per level
Enchantress Enchant 2
Cast Range increased from 500/550/600/650 to 500/600/700/800
Now enchanting enemy heroes increases attack range against them by 50/100/150/200 for Enchantress and units under her control
Enchantress Natures Attendants
Added a tooltip to display the total max possible heal
Lycan
Lycan
PR 2.0% WR 48.8% WR Δ -2.7%
5
Talent
Level 25 Talent +2 Wolves Summoned replaced with -25% Summon Wolves BAT
Lycan Apex Predator
Damage to neutrals changed from 2% per level to 18% + 2% per level
Lycan Summon Wolves 2
Aghanim's Shard upgrade reworked
Increases the number of wolves by 1 and grants them Hightail ability. Activate it to give them 100% evasion, 20 bonus attack speed, and hasted movement for 6s
Lycan Shapeshift
Now grants controlled units movement speed and critical strike bonuses
Necrophos
Necrophos
PR 9.4% WR 49.9% WR Δ +0.7%
5
Talent 2
Level 20 Talent +15% Ghost Shroud Self Restoration Amp replaced with +75 Spell AoE
Level 25 Talent +0.5% Heartstopper Aura Damage replaced with +0.3 Reaper's Scythe Damage Per Health Missing
Necrolyte Sadist 2
No longer levels with Reaper's Scythe
Health and Mana regen rescaled from 3.5/5/6.5/8 to 3.7 + 0.3 per level
Necrolyte Ghost Shroud
Restoration Amplification increased from 55/60/65/70% to 55/65/75/85%
Riki
Riki
PR 2.6% WR 50.6% WR Δ -0.1%
5
Riki Innate Backstab
Agility Multiplier changed from 0.6 + 0.05 per level up to 0.55 + 0.05 per level
Riki Smoke Screen 2
Mana Cost rescaled from 65/70/75/80 to 75
Miss Rate rescaled from 30/45/60/75% to 40/50/60/70%
Riki Blink Strike
Slow Duration increased from 0.5s to 0.75s
Riki Tricks Of The Trade
Aghanim's Scepter bonus Cast Range increased from +300 to +500
Shadow Demon
Shadow Demon
PR 4.9% WR 45.4% WR Δ -4.6%
5
Talent 2
Level 20 Talent +150 Demonic Purge Damage replaced with -20s Demonic Purge Cooldown
Level 25 Talent -30s Demonic Purge Cooldown replaced with Demonic Purge Applies Shadow Poison
Shadow Demon Menace
Damage amplification changed from 2.5% to 1.9% + 0.1% per level
Shadow Demon Disruption
Can now target Spirit Bear
Shadow Demon Disseminate
Shared Damage rescaled from 20/25/30/35% to 16/24/32/40%
Shadow Shaman
Shadow Shaman
PR 17.0% WR 52.5% WR Δ +0.6%
5
Shadow Shaman Fowl Play 3
No longer upgraded with Aghanim's Shard
Now adds a chicken illusion per 5 levels
Now also provides bonus movement speed equal to 5% + 5% per 5 levels
Base stats 2
New ability granted by Aghanim's Shard
Throws a jar at a location, dealing 275 damage to all enemies in a 225 radius and creating a Massive Serpent Ward that lasts for 15s. The ward has 4x health and damage of the normal Serpent Wards. Cooldown: 50s. Mana Cost: 115. Cast Range: 650
Snapfire
Snapfire
PR 5.9% WR 45.5% WR Δ -3.2%
5
Base stats 3
Removed Buckshot innate ability
New innate ability. Passive
Snapfire deals more damage with her attacks and abilities, the closer she is to her target. Min Damage Amp is 0% at a distance of 495 + 5 per level. Max Damage Amp is 35% damage amp at a distance of 50 + 5 per level
Talent
Level 15 Talent Lil' Shredder Attacks increased from +1 to +2
Snapfire Scatterblast
Point-blank damage bonus decreased from 50% to 30%
Terrorblade
Terrorblade
PR 4.5% WR 48.4% WR Δ +3.0%
5
Base stats
Base Armor increased by 1
Talent
Level 15 Talent +15% Reflection Slow/Damage replaced with -25% Sunder Minimum HP Swap
Terrorblade Conjure Image
Illusion Damage increased from 20/25/30/35% to 25/30/35/40%
Terrorblade Demon Zeal 2
Cooldown decreased from 60s to 45s
Duration decreased from 30s to 25s
Troll Warlord
Troll Warlord
PR 1.2% WR 49.0% WR Δ +1.5%
5
Talent 3
Level 15 Talent +115 Whirling Axes Damage replaced with +1s Battle Trance Duration
Level 20 Talent +10 Berserker's Rage Armor replaced with +160 Whirling Axes Damage
Level 20 Talent +1.5s Battle Trance Duration replaced with Allies Receive Battle Trance Attack Speed
Troll Warlord Switch Stance
Troll Warlord gains 1 armor per 30 bonus attack speed
Troll Warlord Berserkers Rage
No longer provides +3/4/5/6 Bonus Armor while in melee form
Axe
Axe
PR 10.1% WR 49.9% WR Δ +1.8%
4
Base stats
Removed Coat of Blood innate ability
Axe One Man Army 2
Now Axe's innate ability
Increases Axe's Strength by 50% of his armor, as long as there are no allied heroes within a 700 radius of him. The effect fades over 3s after an ally walks within range
Axe Culling Blade
Now each hero kill made with Culling Blade provides a permanent stack, which provides 1/1.5/2 armor depending on the current level of Culling Blade
Bloodseeker
Bloodseeker
PR 3.1% WR 55.6% WR Δ +5.2%
4
Talent
Level 25 Talent Blood Rite Silence Duration increased from +2.5s to +3s
Bloodseeker Sanguivore
Max Health Heal changed from 1.5% + 1.5% per level up to 1.5% per level
Bloodseeker Bloodrage 2
Now a no target ability that affects only Bloodseeker
Pure damage based on target's max health with Aghanim's Shard now pierces Debuff Immunity
Brewmaster
Brewmaster
PR 2.3% WR 55.2% WR Δ +3.9%
4
Talent
Level 10 Talent +1s Drunken Brawler Brewed Up / Extend Duration replaced with +2/1s Drunken Brawler Brewed Up / Extend Duration
Brewmaster Liquid Courage
Max Status Resist changed from 10.5% + 0.5% per level up to 10% + 0.5% per level
Brewmaster Primal Split 2
Earth Brewling's Hurl Boulder Stun Duration decreased from 1.6/1.6/1.6/2s to 1.6/1.6/1.6/1.8s
Storm Brewling's Cyclone Duration decreased from 3/4/5/6s to 3/3.75/4.5/5.25s
Centaur Warrunner
Centaur Warrunner
PR 4.2% WR 46.9% WR Δ -1.9%
4
Base stats 2
Strength gain increased from 4.0 to 4.2
Removed Rawhide innate ability
Centaur Horsepower 2
New innate ability
Centaur Warrunner gains 30% of his strength as bonus movement speed. This movement speed bonus does not stack with bonuses from boots
Dark Seer
Dark Seer
PR 2.0% WR 51.7% WR Δ +1.3%
4
Talent
Level 15 Talent Ion Shell Provides +250 Max Health replaced with -1.5s Surge Cooldown
Dark Seer Aggrandize 3
Aggrandize renamed to Quick Wit
Now also provides Dark Seer +1 attack speed from each point of Intelligence
Max Health and Mana Restore base value decreased from 10% to 8.5%
Dark Willow
Dark Willow
PR 5.7% WR 48.1% WR Δ -3.3%
4
Talent 2
Level 10 Talent Intelligence increased from +10 to +12
Level 15 Talent Terrorize Cooldown Reduction increased from 15s to 20s
Dark Willow Pixie Dust 2
Ability reworked
Dark Willow's Health Regen and Mana Regen always have 20% Amplification, which increases to 100% whenever she becomes untargetable or invulnerable
Enigma
Enigma
PR 2.6% WR 54.0% WR Δ -1.9%
4
Base stats
Removed Gravity Well innate ability
Talent
Level 15 Talent +60 Malefice Instance Damage replaced with +100 Event Horizon Radius
Enigma Event Horizon 2
New innate ability. Passive, improves with Enigma's level
Units in a 600 radius moving away from Enigma have a movespeed penalty equal to 4% + 1% per level
Grimstroke
Grimstroke
PR 3.5% WR 49.1% WR Δ -0.3%
4
Grimstroke Ink Trail 3
Now also applied when an enemy hero is affected by any of Grimstroke's abilities
Now also applied by attacks from Grimstroke's illusions (including Dark Portrait)
Grimstroke now takes 5% + 0.5% per level less damage from enemies affected by Ink Trail
Grimstroke Dark Artistry
Can now be put on alt-cast to send the stroke straight
Pangolier
Pangolier
PR 6.8% WR 51.9% WR Δ +2.9%
4
Pangolier Swashbuckle
Slow Duration increased from 0.4s to 0.6s
Pangolier Shield Crash
Damage increased from 50/100/150/200 to 60/120/180/240
Pangolier Lucky Shot
Armor Reduction decreased from 3/5/7/9 to 2/4/6/8
Pangolier Gyroshell
Stun Duration increased from 0.8/1/1.2s to 1.2s
Phantom Assassin
Phantom Assassin
PR 3.2% WR 44.7% WR Δ -1.8%
4
Phantom Assassin Blur 4
No longer levels with Coup de Grace
Vanish Radius rescaled from 625/550/475/400 to 500
Vanish Buffer rescaled from 0.4/0.6/0.8/1s to 0.8s
Active Movement Speed changed from 6/9/12/15% to 9.5% + 0.5% per level
Primal Beast
Primal Beast
PR 4.3% WR 51.5% WR Δ +1.1%
4
Talent
Level 25 Talent Cannot Be Slowed Or Rooted During Trample replaced with Colossal 2x Bonuses During Trample
Primal Beast Colossal 2
Innate ability reworked
Primal Beast has 10% base Slow Resistance and gains +0.5% Area of Effect and +1% Slow Resistance for every 100 Max Health
Primal Beast Pulverize
AoE Radius decreased from 600 to 575
Queen of Pain
Queen of Pain
PR 15.3% WR 50.3% WR Δ +0.9%
4
Talent
Level 20 Talent Scream of Pain Damage increased from +100 to +115
Queenofpain Scream Of Pain 3
Damage increased from 75/150/225/300 to 90/175/260/345
25% of the damage dealt to heroes with this ability is reflected back to her
Also applies to Scream of Pain instances cast by Shadow Strike upgraded with Aghanim's Scepter
Skywrath Mage
Skywrath Mage
PR 10.1% WR 48.8% WR Δ -0.5%
4
Base stats
Removed Ruin and Restoration innate ability
Skywrath Mage Shield Of The Scion 2
New innate ability. Passive
Whenever Skywrath Mage deals magical damage with his abilities to an enemy hero, he gains a magic damage barrier equal to 13.5 + 1.5 per level for 12s. Each instance stacks independently
Skywrath Mage Concussive Shot
Now considers Spirit Bear as a true hero for prioritization. Creep Heroes are now considered as secondary targets
Undying
Undying
PR 6.7% WR 55.0% WR Δ +4.6%
4
Base stats 3
Base Health Regen increased from -0.25 to 0.25
Base Agility increased from 10 to 13
Base Armor decreased by 1
Undying Flesh Golem
Attacks now spawn the current level of Tombstone Zombie
Witch Doctor
Witch Doctor
PR 9.1% WR 49.3% WR Δ -0.6%
4
Talent 3
Level 15 Talent +2 Paralyzing Cask bounces replaced with -3s Paralyzing Cask Cooldown
Level 20 Talent +75 Death Ward Attack Range replaced with Maledict bursts deal 75% damage in a 800 AoE (each burst sends projectiles that deal 75% of its damage at all enemy units within 800 range)
Level 25 Talent -6s Paralyzing Cask Cooldown replaced with +6 Paralyzing Cask Bounces
Witch Doctor Death Ward
Attack Range increased from 600 to 600/625/650
Clinkz
Clinkz
PR 5.4% WR 48.9% WR Δ -4.6%
3
Base stats
Base Movement Speed decreased from 290 to 285
Talent
Level 20 Talent Death Pact Health increased from +350 to +400
Clinkz Strafe
Skeleton attack speed multiplier decreased from 50% to 40%
Pudge
Pudge
PR 28.3% WR 47.7% WR Δ -2.9%
3
Pudge Innate Graft Flesh 2
No longer levels with Dismember
Permanent Bonus Strength rescaled from 1.1/1.4/1.7/2.0 to 1.6
Pudge Rot
No longer has a separate value for incoming heal reduction
Pugna
Pugna
PR 3.0% WR 48.0% WR Δ -2.3%
3
Base stats
Base Movement Speed decreased from 330 to 325
Pugna Oblivion Savant
Now also increases Pugna's Spell Amplification by 1.5% per destroyed tower
Pugna Nether Ward
Damage source changed from Nether Ward to the caster
Storm Spirit
Storm Spirit
PR 8.8% WR 49.0% WR Δ -1.0%
2
Storm Spirit Galvanized
Leveling up Ball Lightning no longer grants 3 Galvanized charges
Storm Spirit Static Remnant
Remnants now spawn at Storm Spirit's location and move at 300 speed to the target location
Timbersaw
Timbersaw
PR 3.8% WR 39.7% WR Δ -7.0%
2
Shredder Exposure Therapy 2
No longer levels with Chakram
Mana gain per tree destroyed changed from 4/6/8/10 to 3.75 + 0.25 per level
Leshrac
Leshrac
PR 11.6% WR 56.2% WR Δ +5.1%
1
Leshrac Diabolic Edict
Duration improved from 10s to 8s
Lone Druid
Lone Druid
PR 2.2% WR 54.0% WR Δ +2.3%
1
Base stats
Attack projectile speed increased from 900 to 1125
Phantom Lancer
Phantom Lancer
PR 5.5% WR 56.5% WR Δ +4.3%
1
Phantom Lancer Illusory Armaments
Min Damage increase changed from 2% per 3 level ups to 2% per 3 levels

Items and neutrals

119 changed
Bloodstone
Bloodstone
Item
12
Recipe changed
Now requires Veil of Discord (1700) instead of Void Stone (700) and Voodoo Mask (650). Total cost increased from 4350g to 4700g
No longer provides +3 Mana Regen
Spell Lifesteal bonus decreased from +25% to +20%
Health bonus increased from +450 to +650
Now also provides +15 Intelligence
Bloodpact no longer applies a basic dispel
Bloodpact no longer multiplies spell lifesteal bonus by 3. Now increases spell lifesteal to 60% instead
Bloodpact no longer has a 30s self debuff preventing repeated usage of Bloodpact
Now also provides passive Spell Weakness Aura
Enemy units within 1200 radius take 12% increased damage from spells
Effect does not stack with Veil of Discord's Spell Weakness
Dagon
Dagon
Item
11
Recipe changed
Now requires Point Booster (1200), Wizard Hat (250) and Crown (450) instead of Diadem (1000) and Voodoo Mask (650)
Recipe cost unchanged at 1150. Total cost increased from 2800/3950/5100/6250/7400g to 3050/4200/5350/6500/7650g
No longer provides +15/16/17/18/19% Spell Lifesteal
All Attributes bonus decreased from +7/9/11/13/15 to +6/7/8/9/10
Now also provides +200/210/220/230/240 Health, +350/375/400/425/450 Mana, and +60/90/120/150/180 Cast Range
Cast Range Bonus does not stack with Aether Lens or multiple Dagons
Energy Burst cast range decreased from 700/750/800/850/900 to 640
Effective cast range with item's built-in Cast Range bonus decreased from 700/750/800/850/900 to 700/730/760/790/820
Energy Burst no longer instantly kills non-ancient creeps
Energy Burst no longer heals for 75% of damage dealt
Shiva's Guard
Shiva's Guard
Item
11
Recipe changed
Now requires Splintmail (950) and Chasm Stone (800) instead of Veil of Discord (1725)
Recipe cost decreased from 2050 to 1350. Total cost decreased from 5175g to 4500g
No longer provides +5 Strength, +5 Agility, +5 Intelligence, or +5 Health Regen
Armor bonus increased from +15 to +17
Now also provides +75 Area of Effect
Area of Effect bonuses from multiple Chasm Stones or its upgrades do not stack
Arctic Blast damage increased from 200 to 260
Arctic Blast radius decreased from 900 to 825
Freezing Aura no longer reduces Health Restoration and Incoming Heal Amplification by 25%
Freezing Aura now pierces debuff immunity
Heaven's Halberd
Heaven's Halberd
Item
10
Recipe changed
Now requires Talisman of Evasion (1300), Splintmail (950), Ring of Health (700), and a recipe (450). Total cost: 3400g
Used to require Vanguard (1700), Crown (450) and a recipe (450). Total cost: 2600g
Can no longer be disassembled
No longer provides +275 Health
Now also provides +9 Armor and +25% Evasion
No longer has Damage Block passive
Disarm cooldown decreased from 20s to 16s
Disarm cast range increased from 650 to 750
Disarm duration increased from 3s to 3.5s
Mage Slayer
Mage Slayer
Item
10
Recipe changed
Now requires Perseverance (1400) instead of Cornucopia (1200)
Now requires Blades of Attack (450) instead of Gloves of Haste (450)
Total cost increased from 2800g to 3100g (change is bigger due to Cloak cost increase)
No longer provides +30 Attack Speed
Health Regen bonus increased from +5 to +6
Mana Regen bonus increased from +2 to +2.5
Damage bonus increased from +8 to +15
Mage Slayer damage type changed from magical to physical
Mage Slayer damage per second increased from 20 to 40
Bloodthorn
Bloodthorn
Item
9
Recipe changed
Now requires Oblivion Staff (1625) instead of Hyperstone (2000)
Recipe cost increased from 450 to 600. Total cost decreased from 6625g to 6400g
No longer provides +6.5 Health Regen
Intelligence bonus increased from +10 to +25
Attack Speed bonus decreased from +95 to +70
Mana Regen bonus increased from +3.25 to +4
Damage bonus increased from +10 to +20
Soul Rend Mana Cost increased from 125 to 150
Drum of Endurance
Drum of Endurance
Item
7
Recipe changed
Now requires Headdress (425) instead of Robe of the Magi (450)
Recipe cost increased from 500 to 525. Total cost unchanged at 1625g
No longer provides +7 Intelligence
Strength bonus increased from +7 to +8
Swiftness Aura now also provides +2.5 Health Regen
Endurance now shares cooldown with Boots of Bearing
Orchid Malevolence
Orchid Malevolence
Item
7
Recipe changed
Now requires Claymore (1350) instead of Cornucopia (1200)
Recipe cost decreased from 450 to 300. Total cost unchanged at 3275g
No longer provides +6 Health Regen
Damage bonus increased from +10 to +20
Mana Regen bonus decreased from +3 to +2.5
Intelligence bonus increased from +10 to +12
Solar Crest
Solar Crest
Item
7
Recipe changed
Now requires Chainmail (500) instead of Crown (450)
Recipe cost unchanged at 500. Total cost unchanged at 2575g (due to Pavise cost decrease)
No longer provides +4 All Attributes
Armor bonus increased from +4 to +7
Mana bonus decreased from +300 to +200
Health bonus increased from +175 to +200
Specialist's Array
Specialist's Array
Item
7
Requires Blade of Alacrity (1000), Broadsword (1000), and a recipe (550). Total cost: 2550g
Provides +20 Damage and +12 Agility
Passive: Splitshot. Ranged Only. Ranged attacks have a 30% chance to fire additional projectiles at up to 2 nearby enemies that aren't the original attack target within 120 degree angle in front of the wearer and within attack range + 150. The additional projectiles deal 20 + 75% damage of a normal attack and do not trigger on hit effects. The primary attack deals 20 + full damage of a normal attack when the ability procs
Doesn't work with other sources of secondary projectiles from hero abilities
Gyrocopter's Flak Cannon
Medusa's Split Shot
Muerta's Gunslinger
Veil of Discord
Veil of Discord
Item
6
Recipe changed
Now requires Voodoo Mask (650), Robe of the Magi (450), Fluffy Hat (250), and a recipe (350). Total cost: 1700g
Used to require Ring of Health (700), Chainmail (550), Circlet (155), and a recipe (320). Total cost: 1725g
No longer provides +4 Armor, +4 All Attributes or +4.5 Health Regen
Now provides +10 Intelligence, +175 Health and +18% Spell Lifesteal
Magic Weakness renamed to Spell Weakness
Consecrated Wraps
Consecrated Wraps
Item
5
Requires Vitality Booster (1000), Shawl (450), Crown (450), and a recipe (700). Total cost: 2600g
Provides +15% Magic Resistance, +250 Health, and +6 All Attributes
Passive: Hallowed. Gain a stack every 3s, up to a maximum of 3 stacks. Whenever the wearer takes damage from a player-controlled unit or Roshan, all stacks are removed to create an all-damage barrier for 7s that absorbs 120 damage per removed stack (up to 360). If the wearer reached a max amount of stacks at least once in a game, regaining a stack provides a non-stacking buff that increases movespeed by 20% for 7s
Has no damage threshold, but doesn't proc from Health Loss damage (like Heartstopper Aura)
Can't gain stacks for 3s after taking damage from Roshan or player-controlled sources
Crella's Crozier
Crella's Crozier
Item
5
Requires Ghost Scepter (1500), Soul Booster (3000), and a recipe (300). Total cost: 4800g
Provides +6 All Attributes, +450 Health, +450 Mana
Active: Rite of Rumusque. The wearer enters ghost form for 4 seconds, becoming immune to physical damage, but is unable to attack and 30% more vulnerable to magic damage. Steals 5% movement speed from enemy heroes in a 900 radius every second. Movement speed steal lasts 1.5s. Bonuses stack and have duration refreshed on gaining new stacks. No Mana Cost. Cooldown: 20s
The ghost form and stolen speed can be dispelled off the wearer, but the stealing debuff that provides new stacks can't
Passive: Putrefaction Aura. Reduces health restoration of nearby enemy heroes by 30%. While Rite of Rumusque is active, the effect is increased to 75% and all of the lost Health Restoration is redirected to the wearer every second. Radius: 900
Essence Distiller
Essence Distiller
Item
5
Requires Urn of Shadows (825), Chainmail (500), Wizard Hat (250), and a recipe (200). Total cost: 1775g
Provides +1.75 Mana Regen, +3 All Attributes, +6 Armor, and +150 Mana
Active: Soul Release. When cast on an ally, provides 40 health regeneration. If the ally is attacked by an enemy hero or Roshan, the effect is lost. When cast on an enemy, deals 25 damage per second, provides True Sight over them and shares their vision with the wearer's team. Both effects last 8 seconds. Can be cast on the ground to put a dormant effect that will latch to the first enemy hero that comes within 400 range from it. The effect waits for 15s and provides 400 vision until it disappears. Gains charges every time an enemy hero dies within 1500 units. Cast Range: 1000. No Mana Cost. Cooldown: 10s
Gains one charge if the wearer dies with an empty Essence Distiller
Gains two charges if Essence Distiller had no charges and an enemy hero dies within radius
Hydra's Breath
Hydra's Breath
Item
5
Requires Specialist's Array (2550), Dragon Lance (1900), Orb of Venom (350) and a recipe (1100). Total cost: 5900g
Provides +25 Damage, +30 Agility, +15 Strength, and +150 Attack Range (Ranged Only)
Passive: Miasma. Attacks poison the target for 3 seconds, dealing magical damage equal to 2.5% of the target's max health every second. If the debuff is reapplied, the duration is refreshed. Can't be applied by illusions or to Roshan
Passive: Polycephaly. Ranged attacks have a 30% chance to fire at up to 3 nearby enemies that aren't the original attack target within 120 degree angle in front of the wearer and within attack range + 150. The additional projectiles deal 20 + 75% damage of a normal attack and do not trigger on hit effects except for Miasma. The primary attack deals 20 + full damage of a normal attack when the ability procs
Similarly to Specialist's Array, doesn't work with other sources of secondary projectiles from hero abilities
Pipe of Insight
Pipe of Insight
Item
5
Recipe changed
Now requires Shawl (450) instead of Headdress (425)
Recipe Cost decreased from 800 to 675. Total cost unchanged at 3725g (due to Cloak cost increase)
Barrier no longer affects units that have been affected by Barrier within Pipe of Insight's cooldown
Insight Aura no longer provides 2.5 health regen
Refresher Orb
Refresher Orb
Item
5
Health Regen bonus increased from +12 to +14
Mana Regen bonus increased from +6 to +7
Reset Cooldowns cooldown decreased from 180/190/200/210s to 180s
Reset Cooldowns mana cost decreased from 400 to 325
Reset Cooldowns no longer refreshes items
Arcane Boots
Arcane Boots
Item
4
Recipe changed
Now also requires a Wizard Hat (250g)
Recipe cost decreased from 475 to 325. Total cost increased from 1400g to 1500g
Now also provides +125 Mana
Blade Mail
Blade Mail
Item
4
Recipe changed
Now requires Splintmail (950) instead of Chainmail (550)
Recipe cost decreased from 750 to 450. Total cost increased from 2300g to 2400g
Armor bonus increased from +6 to +7
Gleipnir
Gleipnir
Item
4
Recipe changed
Now also requires Chasm Stone
Recipe cost decreased from 1100 to 400. Total cost increased from 4550g to 4650g
Area of Effect bonuses from multiple Chasm Stones or its upgrades do not stack
Monkey King Bar
Monkey King Bar
Item
4
Recipe cost increased from 600 to 900. Total cost increased from 4700g to 5000g
Now also provides +50 Attack Range to melee heroes only
Damage bonus increased from +40 to +50
Attack Speed bonus increased from +45 to +50
Nullifier
Nullifier
Item
4
Recipe changed
Now requires Splintmail (950) instead of Helm of Iron Will (975)
Total cost decreased from 4375g to 4350g
No longer provides +6 Health Regen
Pavise
Pavise
Item
4
Recipe changed
Now requires Wizard Hat (250) instead of Energy Booster (800)
Recipe cost increased from 175 to 675. Total cost decreased from 1400g to 1350g
Mana bonus decreased from +250 to +175
Battle Fury
Battle Fury
Item
3
Recipe changed
Now requires Perseverance (1400) instead of Cornucopia (1200)
Recipe cost decreased from 600 to 400. Total cost unchanged at 3900g
Boots of Bearing
Boots of Bearing
Item
3
No longer provides +8 Intelligence
Swiftness Aura now also provides +2.5 Health Regen
Endurance now shares cooldown with Drums of Endurance
Chasm Stone
Chasm Stone
Item
3
Costs 800 gold
Provides +40 Area of Effect
Area of Effect bonuses from multiple Chasm Stones or its upgrades do not stack
Crimson Guard
Crimson Guard
Item
3
Armor bonus decreased from +8 to +6
Guard base damage block rescaled from 70 for all units to 70 on melee heroes and buildings and 45 on ranged heroes
Guard max health damage block decreased from 2.2% to 2%
Glimmer Cape
Glimmer Cape
Item
3
Recipe changed
Now requires Shawl (450) instead of Cloak (800)
Recipe cost increased from 450 to 800. Total cost unchanged at 2150g
Guardian Greaves
Guardian Greaves
Item
3
Recipe cost increased from 1125 to 1175. Total cost increased from 4300g to 4450g (due to Arcane Boots cost increase)
Now also provides +150 Mana
Mana Regen bonus decreased from +1.5 to +1
Hurricane Pike
Hurricane Pike
Item
3
Ranged Attack Range bonus decreased from +140 to +130
Hurricane Thrust cast range on enemies decreased from 450 to 425
Hurricane Thrust enemy push distance decreased from 450 to 425
Mask of Madness
Mask of Madness
Item
3
Berserk now also grants 30% Slow Resistance for the duration
Berserk bonus Movement Speed changed from +25 for all heroes to +8%/12% for Ranged/Melee
Berserk armor reduction decreased from 8 to 7
Sange and Yasha
Sange and Yasha
Item
3
Status Resistance bonus increased from +15% to +16%
Slow Resistance bonus increased from +25% to +30%
Now also modifies incoming healing
Abyssal Blade
Abyssal Blade
Item
2
Slow Resistance bonus increased from +25% to +30%
Now also modifies incoming healing
Cloak
Cloak
Item
2
Cost increased from 800g to 900g
Magic Resistance bonus decreased from +20% to +18%
Eye of Skadi
Eye of Skadi
Item
2
Cold Attack no longer has a separate value for incoming heal reduction
Cold Attack health restoration reduction increased from 40% to 50%
Hand of Midas
Hand of Midas
Item
2
Transmute no longer prevents camp-clearing Madstone Bundles from spawning if it was used on the last creep in neutral camp
Getting guaranteed Madstone Bundle from Transmute used to prevent the camp-clearing bundle from spawning
Kaya and Sange
Kaya and Sange
Item
2
Mana Regen Amplification bonus decreased from +50% to +40%
Now also modifies incoming healing
Sange
Sange
Item
2
Slow Resistance bonus increased from +20% to +25%
Now also modifies incoming healing
Shawl
Shawl
Item
2
Costs 450 gold
Provides +10% Magic Resistance
Splintmail
Splintmail
Item
2
Costs 950 gold
Provides +7 Armor
Wizard Hat
Wizard Hat
Item
2
Costs 250 gold
Provides +125 Mana
Black King Bar
Black King Bar
Item
1
Avatar duration changed from 9/8/7/6s to 9/8/7s
Chainmail
Chainmail
Item
1
Cost decreased from 550g to 500g
Cornucopia
Cornucopia
Item
1
Item removed from the game
Dragon Lance
Dragon Lance
Item
1
Ranged Attack Range bonus decreased from +140 to +130
Eternal Shroud
Eternal Shroud
Item
1
Item removed from the game
Ethereal Blade
Ethereal Blade
Item
1
Can no longer be disassembled
Harpoon
Harpoon
Item
1
Draw Forth can now target trees and will pull the caster to it, destroying all trees on the way
Kaya
Kaya
Item
1
Mana Regen Amplification bonus decreased from +40% to +30%
Lotus Orb
Lotus Orb
Item
1
Can no longer be disassembled
Mekansm
Mekansm
Item
1
Recipe cost increased from 800 to 850. Total cost unchanged at 1775g (due to Chainmail cost decrease)
Meteor Hammer
Meteor Hammer
Item
1
Mana Regen Amplification bonus decreased from +40% to +35%
Oblivion Staff
Oblivion Staff
Item
1
Mana Regen bonus increased from +1 to +1.25
Orb of Corrosion
Orb of Corrosion
Item
1
Now also modifies incoming healing
Orb of Frost
Orb of Frost
Item
1
Now also modifies incoming healing
Perseverance
Perseverance
Item
1
Health Regen bonus decreased from +6.5 to +5.5
Phase Boots
Phase Boots
Item
1
Cost decreased from 1500g to 1450g (due to Chainmail cost decrease)
Phylactery
Phylactery
Item
1
Health Regen bonus decreased from +6.5 to +5.5
Radiance
Radiance
Item
1
Burn toggling no longer breaks invisibility nor stops channels
Refresher Shard
Refresher Shard
Item
1
Reset Cooldowns no longer refreshes items
Revenant's Brooch
Revenant's Brooch
Item
1
Spell Lifesteal bonus increased from +14% to +15%
Ring of Health
Ring of Health
Item
1
Item moved back to Secret Shop from Miscellaneous Shop
Spirit Vessel
Spirit Vessel
Item
1
Soul Release no longer has a separate value for incoming heal reduction
Tranquil Boots
Tranquil Boots
Item
1
Break now also goes on cooldown when the item is disassembled. Reassembling the item will remember the time remaining
Void Stone
Void Stone
Item
1
Item moved back to Secret Shop from Miscellaneous Shop
Voodoo Mask
Voodoo Mask
Item
1
Spell Lifesteal bonus increased from +12% to +15%
Witch Blade
Witch Blade
Item
1
Recipe cost increased from 250 to 300. Total cost unchanged at 2775g (due to Chainmail cost decrease)
Yasha and Kaya
Yasha and Kaya
Item
1
Mana Regen Amplification bonus decreased from +50% to +40%
Forager's Kit
Forager's Kit
Neutral item
7
When this item is off cooldown, the wearer can see trees that can be foraged. Standing next to one of those trees for 1s will give the wearer one of the following items. Cooldown: 60s. Tree reveal radius: 1200
All items except for bag of gold are placed in inventory (if there are slots available) and can stack up to 5 times per slot
Possible items:
Ironwood Nut: Passively provides +3 Movement Speed. Grants +1 Primary Stat when consumed (+.4 all stats for universal heroes)
Tomo'kan Ringcap: Passively Provides +2 Intelligence. Can be consumed to instantly grant a target 50 + 5% of their maximum mana
Vital Toadstool: Passively Provides +2 Damage. Can be consumed to grant a target +1% Max Health Regeneration for 10s. If the unit is attacked by an enemy hero or Roshan the bonus is lost
Bag of Gold: Provides 30 gold to the wearer. Don't need to be picked up
Crude
Crude
Neutral item
6
Now is a guaranteed option for Strength heroes only
Tiers changed from 4/5 to 2-4
Health Restoration bonus rescaled from +30/40% to +10/15/20%
Now also modifies incoming healing
Base Attack Time Reduction bonus rescaled from 12/18% to 8/12/16%
Intelligence Penalty increased from 5% to 6%
Crippling Crossbow
Crippling Crossbow
Neutral item
5
Moved from Tier 4 to Tier 2
Hobble initial damage decreased from 75 to 25
Hobble Max slow decreased from 80% to 50%
Hobble Cast Range decreased from 800 to 650
Hobble now also modifies incoming healing
Keen-eyed
Keen-eyed
Neutral item
5
Now is a guaranteed option for Intelligence heroes only
Tiers changed from 2/3 to 2-4
Cast Range bonus rescaled from +125/135 to +125/135/145
Mana Regen bonus rescaled from 1/1.5 to 1/1.5/2
Max Mana Penalty increased from 10% to 10/12/14%
Titanic
Titanic
Neutral item
5
Now is a guaranteed option for Universal heroes only
Tiers changed from 4/5 to 2-4
Attack Damage bonus rescaled from +10/20% to +8/12/16%
Status Resistance rescaled from 10/15% to +10/12/14%
Now also provides -10/12/14% Attack Speed
Vampiric
Vampiric
Neutral item
5
Now is a guaranteed option for all heroes
Tiers changed from 2-4 to 5
Lifesteal bonus increased from +12/14/16% to +30%
Spell Lifesteal increased from +6/8/10% to +20%
Bonus Night Vision increased from +0/0/200 to +300
Harmonizer
Harmonizer
Neutral item
4
Passive: Balance. Grants 5% mana cost reduction for every hero ability off cooldown and 6% spell amplification for every spell on cooldown
Item spells are affected by both effects, however item cooldowns don't affect the Harmonizer buff
The buff counts only current abilities that have cooldown, even if it's passive
Invoked abilities and sub-abilities don't count when they're hidden
Mystical
Mystical
Neutral item
3
Now is a guaranteed Tiers 1-4 option for Intelligence and Universal heroes
No longer provides +100 Cast Range bonus at Tier 4
Now provides +15% Mana Cost/Mana Loss Reduction at Tier 4
Stonefeather Satchel
Stonefeather Satchel
Neutral item
3
Toggle: Transmogrify. Activate to switch the contents of the satchel between Feathers or Rocks. No Mana Cost. Cooldown: 6s.
Pound of Feathers: Increases movement speed by 12 and distance of forced movement effects on yourself by 30%
Pound of Rocks: Increases armor by 3 and decreases distance of forced movement effects by 30%
Witchbane
Witchbane
Neutral item
3
Returning as a Tier 5 Neutral Artifact
Active: Cleanse. Apply basic dispel on all units in a 300 unit radius area. Cast Range: 500. Mana Cost: 150. Cooldown: 40s
Passive: Subjugate. Your attacks deal bonus magical damage equal to 4% of target's Max Mana
Alert
Alert
Neutral item
2
Now is a guaranteed Tiers 1-4 option for Agility and Universal heroes
Attack Speed bonus decreased from +10/17/24/31 to +7/15/23/31
Ash Legion Shield
Ash Legion Shield
Neutral item
2
Shield Wall damage barrier increased from 140 to 160
Shield Wall movement speed reduction increased from 12 to 20
Cloak of Flames
Cloak of Flames
Neutral item
2
Returning as a Tier 3 Neutral Artifact
Passive: Immolate. Burns enemy units in a 375 unit radius for 40 damage per second. Illusions deal 25 damage per second
Dagger of Ristul
Dagger of Ristul
Neutral item
2
Returning as a Tier 1 Neutral Artifact
Active: Imbrue. Increase attack damage by 25 for 8s. Health Cost: 100. Cooldown: 30s
Dandelion Amulet
Dandelion Amulet
Neutral item
2
Returning as a Tier 4 Neutral Artifact
Passive: Magical Damage Block. Blocks 300 magic damage from instances over 75 damage. Cooldown: 12s
Enchanter's Bauble
Enchanter's Bauble
Neutral item
2
Passive: Enchant. Increases bonuses of the item's Neutral Enchantment by 15%. Every time you craft this item again the bonus is increased by 40%
You can select any Enchantments during re-craft and bonus will still keep increasing as long as you keep Enchanter's Bauble
Hulking
Hulking
Neutral item
2
New guaranteed Tier 5 option for Strength heroes only
Provides +5% Max Health, +1.5% Max Health Regen, -30% Attack Speed
Jidi Pollen Bag
Jidi Pollen Bag
Neutral item
2
Pollinate health restoration loss increased from 30% to 50%
Pollinate now also modifies incoming healing
Manic
Manic
Neutral item
2
New guaranteed Tier 5 option for Universal heroes only
Provides -18% Base Attack Time, +20% Cast Speed, -20% Vision
Medallion of Courage
Medallion of Courage
Neutral item
2
Returning as a Tier 2 Neutral Artifact
Active: Valor. If cast on an ally, increases their armor by 7 for 8s. If cast on an enemy, decreases their armor by 4 for 8s. Cannot be cast on self. Cast Range: 1000. Mana Cost: 30. Cooldown: 18s
Metamorphic Mandible
Metamorphic Mandible
Neutral item
2
Pupate duration increased from 4s to 5s
Pupate bonus magic resistance increased from 35% to 50%
Nimble
Nimble
Neutral item
2
New guaranteed Tiers 2-4 option for Agility heroes only
Provides +6/8/10% Movement Speed, +10/15/20 Damage, and -1.5/2.25/3 Health Regen
Partisan's Brand
Partisan's Brand
Neutral item
2
Passive: Brand. Increases spell damage against player controlled units by 9%
Player controlled units includes heroes and any creep summoned or converted by them
Possessed Mask
Possessed Mask
Neutral item
2
Returning as a Tier 1 Neutral Artifact
Passive: Lifesteal. Attacks heal for 5 health
Riftshadow Prism
Riftshadow Prism
Neutral item
2
Refract health cost decreased from 10% to 8%
Refract incoming damage decreased from 240% to 200%
Searing Signet
Searing Signet
Neutral item
2
Burn Through: Total Damage decreased from 90 to 80
Burn Through: Damage Threshold increased from 55 to 60
Seeds of Serenity
Seeds of Serenity
Neutral item
2
Returning as a Tier 2 Neutral Artifact
Active: Verdurous Dale. Place a 400 unit circle on the ground for 8s that increases health regeneration of allies inside by 8 + 25% of the caster's health regeneration. Cast Range: 350. No Mana Cost. Cooldown: 35s
Spellslinger
Spellslinger
Neutral item
2
Passive: Salvo. Whenever you cast a spell, 20% of the spell's mana cost is restored over 10s. Tick rate: 2s
Mana recovery duration cannot be modified
Stormcrafter
Stormcrafter
Neutral item
2
Returning as a Tier 3 Neutral Artifact
Passive: Bottled Lightning. Every 6s, zaps up to 2 enemies within 700 units, slowing them by 40% for 0.4s and dealing 70 magic damage
Vital
Vital
Neutral item
2
New guaranteed Tier 1 option for all heroes
Provides +2 Health Regen
Audacious
Audacious
Neutral item
1
Now is a guaranteed Tier 5 option for Agility heroes only
Boundless
Boundless
Neutral item
1
Removed
Brawny
Brawny
Neutral item
1
Now is a guaranteed Tiers 1-4 option for Strength and Agility heroes
Chipped Vest
Chipped Vest
Neutral item
1
Chipper damage returned to attacking creeps decreased from 20 to 15
Conjurer's Catalyst
Conjurer's Catalyst
Neutral item
1
Passive: Spellover. Every 100 spell damage dealt to an enemy deals damage to their surrounding allies in a 300 unit radius. Hero targets deal 40 damage to their allies, other targets deal 15 damage
Evolved
Evolved
Neutral item
1
Now is a guaranteed Tier 5 option for all heroes
Feverish
Feverish
Neutral item
1
Now is a guaranteed Tier 5 option for Intelligence heroes only
Fleetfooted
Fleetfooted
Neutral item
1
Now is a guaranteed Tier 5 option for all heroes
Greedy
Greedy
Neutral item
1
Now is a guaranteed option for all heroes on Tiers 2-3
Gunpowder Gauntlet
Gunpowder Gauntlet
Neutral item
1
Beat the Crowd cooldown increased from 6s to 10s
Prophet's Pendulum
Prophet's Pendulum
Neutral item
1
Passive: Linger. 30% of damage taken is delayed over 5 seconds. Damage Ticks every 1 second and is lethal
Quickened
Quickened
Neutral item
1
Now is a guaranteed Tiers 1-4 option for all heroes
Rattlecage
Rattlecage
Neutral item
1
Reverberate damage threshold increased from 180 to 220
Serrated Shiv
Serrated Shiv
Neutral item
1
Gut 'Em cooldown increased from 1s to 1.5s
Spider Legs
Spider Legs
Neutral item
1
Skitter: Duration increased from 10s to 14s
Timeless
Timeless
Neutral item
1
Now is a guaranteed Tiers 4-5 option for all heroes
Tough
Tough
Neutral item
1
Now is a guaranteed Tiers 1-4 option for Strength and Intelligence heroes
Vast
Vast
Neutral item
1
Removed
Weighted Dice
Weighted Dice
Neutral item
1
Loaded now also increases max base damage by 6
Whisper of the Dread
Whisper of the Dread
Neutral item
1
Item cycled out
Wise
Wise
Neutral item
1
Removed